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The Numerrooms are not affiliated with the Backrooms Canon! This means that the Numerrooms do not take place in the same ‘universe’ as the Backrooms, rendering it impossible to teleport from one to the other.

The Numerrooms have level naming like the Backrooms, except all numers (levels) match the number’s ‘meaning.’ Despite the name, the Numerrooms are not limited to just Numerology. Earthlings (Wanderers on Earth) are ‘no-clipped’ into a random numer each time, odds of some increasing depending on the earthling’s spiritual state.

The Numerrooms are the creators of the Frontrooms. The core and power numbers’ influence can be felt from there.

Personal Notes: I feel that the Numerrooms are something one does not no-clip to. I need to think of a new system in getting into these rooms.

All Base 10 numers, excluding Numer 0, were all made at the same time. The Base 10 numers have a strong bond with each other.

> Numer 0: “The Void” (WIP)

CUIcon.png

Survival Difficulty: Non-Existent
> Nothing Is Here…
>
>

Numer 0 is the 1st numer to ever exist in the Numerrooms.

Numer 0 has nothing that creatures can see. Everyone and everything that has came before floats around forever. Despite the nothingness, there is an invisible meditational energy. Fortunatly, or unfortunately, the meditational energy is what all creatures need to survive. The energy is theorized to been formed shortly after Numer 6 with the aid of Numer 1 to make those trapped feel better. Despite Numer 6 attempting to help with the gas, it causes more suffering. Despite attempts, Numer 6 can not reverse the gas. Because of the gas, Numer 0 has an anomalous property where ones who attempt to kill themselves before their time to die can not. After a while, the meditation gas gets less effective on one’s soul, causing distress and isolation in those trapped to float for years and years.

Numer 0 holds the status as the first ever numer to exist. The numer before numer creation. This numer lacks anything besides the meditational gas. Fortunately for those trapped, you can find other trapped creatures. You can swim through the gas far enough to find somebody to talk to. It takes a long time to find a fellow earthling, but may be worth it for your sanity.

Entrances

Numer 0 is entered by no-clipping to where nothing yet exists.

Exits

You will most likely never exit Numer 0 as you become one with this numer. Your only hope is to be created once again.

> Numer 1: “Unity and Creation” (WIP)

Numer 1 is the primary source of all creation in the Numerrooms.

The creations are vast, there is anything you can dream of and more here. Unfortunately, that means one can encounter threats. Take guard and find the nearest earthling faction. These factions have found sectors of the level that are safe. Some sectors of the numer have air that is dangerous for earthlings, or even no air at all. Those sectors are far from where earthlings typically spawn. If you feel sick in the numer, hold your breath as much as you can and go back.

> Numer 2: “Harmonizing Duality” (WIP)

Numer 2 is where Numer 1’s creations have become two. This numer promotes harmony, having close bonds with Numers 3 and 6.

You will be in a vast space with one wall that looks like a mirror. Your reflection acts normally. The truth is that the mirror is not a mirror. The reflection is not a reflection. That wall is glass. Break the glass to meet your parallel self. Your parallel self will always do so at the same time as you, and will always look like a reflection before the glass is broken.

> Numer 3: “Cycler Motion of Creativity” (WIP)

Numer 3 is where cycles are made and maintained. Without this numer, cycles would cease to exist. This numer also fuels creativity and optimism. This numer represents why creation exists.

> Numer 4: “Stability” (WIP)

Numer 4, despite being a number associated with death, is the most stable level in the Numerrooms. Numer 4 also makes numers with numbers close to its own stable.

The geography of this level consists of only angular shapes, with no curve in sight.

> Numer 5: “Regeneration” (WIP)

Numer 5 is the numer of regeneration. When Numer 1’s creations ‘die off,’ they find a way to regenerate here.

> Numer 6: “Love and Protection” (WIP)

Numer 6 is the base of Love and Protection. This numer looks out for you, and inspires other numers and earthlings alike to love and protect each other as well.

> Numer 7: “Introspection” (WIP)

Numer 7 is the numer of introspection. This numer is the cause of self-growth.

> Numer 8: “Balanced Infinity” (WIP)

Numer 8 is the numer of infinity. This numer supplies infinite supplies to the Numerrooms. The numer also supplies balance.

> Numer 9: “Wisdom” (WIP)

Numer 9 is the numer of Wisdom. Being the last Base 10 numer, the numer is the end of the Base 10 cycle.


There are a couple more numers here. These numers are only part of the Historical Base 12 number system, meaning that they have faded from frontroom life. The Base 12 system is a number system that uses bases of 12 instead of bases of 10. In Base 12, what we refer to as 12 will look like 10. The two digits to refer to 10 and 11 in this system are going to be written as X (“dek”) and E (“el”) on Fandom, as the Putmin Digits are not supported.

> The Base 12?

Any Earthling who only uses Base 10 accessing Base 12 numers will be met with a Backrooms-like environment. The numers puts disorienting effects on Base 10 Earthlings, making the numers foreign and hard to understand.

> Numer X: “…” (WIP)

Numer X is

> Numer E: “…” (WIP)

Numer E is

> Numers 10-99

> Numer 10: “…” (WIP)

Numer 10 is

> Numer 11: “…” (WIP)

Numer 11 is

> Numer 22: “…” (WIP)

Numer 22 is

> Numer 33: “…” (WIP)

Numer 33 is

> Numer 99: “…” (WIP)

Numer 99 is

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