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The Numerrooms are not affiliated with the Backrooms Canon! This means that the Numerrooms do not take place in the same ‘universe’ as the Backrooms, rendering it impossible to teleport from one to the other.

The Numerrooms have level naming where all numers (levels) match the number’s ‘meaning.’ Despite the name, the Numerrooms are not limited to just Numerology. Negative numers mean the exact opposite of their positive numer counterpart. To create balance, everything and their opposite must co-exist. 0 does not have a negative form since absolutely everything can not exist in a numer.

Wanderers may accidentally fall (noclip) into a random numer. Odds of some numers increase depending on the wanderer’s spiritual state. It is theorized a certain spiritual criteria has to be reached.

Normal Numers

> The Base 10

All of the Base 10 excluding Numer 0 were made at the same time.

> Numer 0: “The Void” (WIP)

CUIcon.png

Survival Difficulty: Non-Existent
> Nothing Is Here…
>
>

Numer 0 is the 1st numer to ever exist in the Numerrooms.

Numer 0 has nothing that creatures can see. Everyone and everything that has came before floats around forever. Despite the nothingness, there is an invisible meditational energy. Fortunatly, or unfortunately, the meditational energy is what all creatures need to survive. The energy is theorized to been formed shortly after Numer 1 to make those trapped feel better. Despite Numer 1 attempting to help with the gas, it causes more suffering. Despite attempts, Numer 1 can not reverse the gas. Because of the gas, Numer 0 has an anomalous property where ones who attempt to kill themselves before their time to die can not. After a while, the meditation gas gets less effective on one’s soul, causing distress and isolation in those trapped to float for years and years.

Numer 0 holds the status as the first ever numer to exist. The numer before numer creation. This numer lacks anything besides the meditational gas. Fortunately for those trapped, you can find other trapped creatures. You can swim through the gas far enough to find somebody to talk to. It takes a long time to find a fellow wanderer, but may be worth it for your sanity.

Entrances

There is one known entrance.

Numer 0 is entered by no-clipping to where nothing yet exists.

Exits

There is one known exit.

You will most likely never exit Numer 0 as you become one with this numer. Your only hope is to be created once again.

> Numer 1: “Creation” (WIP)

C2Icon.png

Survival Difficulty: Class 2
》Unsafe
》Secure
》Low Entity Count


Numer 1 is the primary source of all creation in the Numerrooms.

Numer 1 is filled to the brim with freshly created items. The creations are vast, there is anything you can dream of and more. Unfortunately, that means one can encounter threats. Take guard and find the nearest wanderer faction. These factions have found sectors of the level that are safe. Some sectors of the numer have air that is dangerous for wanderers, or even no air at all. Those sectors are far from where wanderers typically spawn. If you feel sick in the numer, hold your breath as long as you can and go back to where you were previously.

Some of the creations are taken to different numers via teleportation cranes. The cranes have the numer they're meant for inscribed on it. Unfortunately, cranes are rare to appear. Even rarer is the crane one would want.

Entrances

There are two known entrances.

Accidentally fall here from The Frontrooms.
Get on a crane when it is at a different numer to come here.

Exits

There is one known exit.

Hold on to an object that's being teleported to the numer you want to go by crane to in order to get there.

> Numer 2: “Duality” (WIP)

Numer 2 is the numer of duality. This numer balances two extremes.

Numer 2 consists of two rooms split by an indestructible glass wall. Wanderers spawn into one of these rooms. The room wanderers are in has things familiar to them. The other room has the polar opposite of everything including you.

> Numer 3: “Motion” (WIP)

Numer 3 is the numer of motion. Without motion, life would not exist.

> Numer 4: “…” (WIP)

Numer 4 is

> Numer 5: “…” (WIP)

Numer 5 is

> Numer 6: “…” (WIP)

Numer 6 is

> Numer 7: “…” (WIP)

Numer 7 is

> Numer 8: “…” (WIP)

Numer 8 is

> Numer 9: “…” (WIP)

Numer 9 is

> Numers 10 to 99

> Numer 10: “…” (WIP)

Numer 10 is

> Numer 11: “…” (WIP)

Numer 11 is

> Numer 22: “…” (WIP)

Numer 22 is

> Numer 33: “…” (WIP)

Numer 33 is

> Numer 99: “…” (WIP)

Numer 99 is

Negative Numers

> The Base Negative 9

All of the Base Negative 9 were made at the same time.

> Numer -1: “Destruction” (WIP)

C5Icon.png

Survival Difficulty: Class 5e - Environmental
》Unsafe
》Unsecure
》Extreme Non-Entity Hazard

Numer -1 is the source of all destruction in the Numerrooms. The destruction causes the items to no longer exist. Wanderers only have a few minutes to leave this level. If they don’t, the level will destruct them.

Exits

There is one known exit.

Get on a crane if it comes near you to go back to Numer 1.

> Numer -2: “Sameness” (WIP)

Numer -2 is the numer of sameness.

Spawning in Numer -2 brings wanderers into an empty white room. The only thing in the room besides the wanderer is an exact identical version of the wanderer.

> Numer -3: “Stillness” (WIP)

Numer -3 is the numer of stillness. For exactly 3 hours 33 minutes and 33 seconds after entering the level, wanderers movement ceases. The wanderer can not move whatsoever by their own forces or other forces. To the said wanderer, it feels like nothing happened at all.

> Numer -4: “…” (WIP)

Numer -4 is

> Numer -5: “…” (WIP)

Numer -5 is

> Numer -6: “…” (WIP)

Numer -6 is

> Numer -7: “…” (WIP)

Numer -7 is

> Numer -8: “…” (WIP)

Numer -8 is

> Numer -9: “…” (WIP)

Numer -9 is


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