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CVariableIcon.png

Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count

Level -325 is a oddball level of the backrooms.

Description

Level -325 is an oddball level of the backrooms with no fixed location, this level is a labyrinth of mirrors of indeterminate size, the navigation method of this level is very confusing, due to the endless amount of mirrors and the high probability of colliding with one, creating confusion when navigating, so to navigate the level without getting confused you should mark the ground in the position you entered from, preferably with a colored chalk or spray paint.

Areas

This level is divided into different areas, each one being a more or less dangerous version of the previous one.

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Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

Area 1 is the most common area where any wanderer gets to enter.

Description

Mirror-maze-1.png Area 1.

Area 1 is a very common area, being a maze of mirrors with very bright neon lights illuminating it, no matter where you go, there will always be a mirror in front of you or behind you, if you want to know if a mirror is in front of you, just grab a object like a stick and point forward, if the stick touches something solid then it is a mirror, if not then you can move forward.

This area can be found various items such as spray paint cans, lit neon tubes and empty plastic bottles, rarely the bottles may be filled to the brim with almond water or cashew water.

The lit neon tubes and spray paint cans can help you at some point, either by identifying the path or marking the path so as not to get lost; the mirrors here look shiny and freshly put in place, without a single scratch, this area is also known as its second name "Party Night Paradise", this area is also considered the safest of all but a little confusing when navigating, there are several colonies and outposts in the so-called "mirrorless rooms", these are mini areas where there is no presence of mirrors, these types of mini areas can be found with a brown wooden door as the usual entrance, sometimes open to the view.

C1Icon.png

Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

Description

Mirror-maze-2.png Area 2.

Area 2 is another area located on this level, the access to this area is from an exit door placed strangely in the middle of area 1; this area in terms of design and structure is similar to area 1, except without its respective neon lights, instead there are light bulbs placed on the ceiling illuminating everything with a low hum, in this area you can hear the distant sound of party music, probably coming from area 1 or some random part.

the whole area is made up of wood, light bulbs and mirrors, the mirrors here are a bit dangerous due to hallucinations of for example: your reflection calling you, making faces or making fun of you; Less common examples are: scary faces, weirdly articulated body parts and more, so if you see your reflection not imitating you, get as far away as possible and drink almond water.

remember, if you hear a distant scream for help, don't go towards it, due to those who went looking for the noise, they were never heard from again, this is another reason for the effects that this area has on the sanity of one, it can drain sanity at extremely low levels.

C4Icon.png

Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

Description

Mirror-maze-3.png Area 3.

Area 3 is the most dangerous area of all behind area 4, due to the extreme impact on one's sanity; when you notice that the lights turn blue and there is nothing but the distant sound of emptiness, it is because you have already entered area 3, area 3 is nothing more than mirrors and blue lights, the chances are astronomically impossible to meet the objects already mentioned in area 1.

The structure of the area, apart from being non-Euclidean, is not fixed and can change every 20 minutes of structure and design, sometimes the wanderers can experience these changes, some have lost their sanity completely, and due to the loss of sanity of those wanderers Insanities will rarely be found wandering this area aimlessly; the chances of meeting someone else are slim to none and that contributes to the loss of sanity.

There is no almond water here and it cannot be found anywhere, so God bless your soul if you come across this area without almond water.

C5Icon.png

Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

Description

Mirror-maze-4.png Area 4.

If you make it to this area, congratulations, there is no turning back, you will be stuck here with the distant sound of wailing cries, ominous and frightening sounds, metal banging and more sounds inexplicable to the human ear, no supplies here, no almond water, no spray paint cans, nothing that I can help you with here at all, just the mirrors, your thoughts and you nothing else.

May God have mercy on you if you hear a sound that sounds inhuman or incomprehensible to the human mind, because surely it is an unknown creature waiting for you to go towards it, if it is not, then not even God can save you in those moments , good luck exploring those areas, you'll need it..

Colonies and Outposts

Several minicolonies and outposts exist in the mirrorless miniareas of area 1.

Entrances and Exits

Because this level does not have a fixed location, the entrances may vary from time to time, they may appear in levels as windows with multicolored neon lights behind them.

departures may vary depending on the current location or the difficulty of the area.

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