Description
Entity 964 is a single humanoid entity which is described by wanderers having dirt coloured scaly skin with another indicator being a metallic device on entity 964's head which covers the majority of the head only leaving the base of the head and mouth visible, the nature of the device is unknown but does has a small LED light which flashes a certain colour during a certain situation which will be listed in behaviors. The entity is always seen shirtless with metal plates fused into the skin which covers about 45% of the chest and back which adds some level of protection to the major organs that they are placed in front of, the entity wears various types of pants but most commonly wears a large cloth on the waist which goes down to the knees. The voice of the entity has a deep scottish accent and uses scottish slang although switches to normal english if the person they are talking to has trouble understanding them.
The entity has two (possibly three but is currently hard to find out whether it's a ability or some other phenomena) unique abilities, the main one is it's ability to teleport it's stand to it's current location, the stand is made from a dark wood and is about the length of a car although the length has been modified by unknown means, it's second ability is the access it's own level which hasn't been able to be entered from outside entrances other than entity 964, the entity uses this ability to act as a personal storage with a exact description being impossible by wanderers as entity 964 immediately knocked them unconscious upon entering before a good view can be acquired and usually sends them back to where the wanderer got teleported into the level, the entity also appears to be unable to use this level to travel to other levels as it's always seen exiting in the exact location it entered the level, the last trait that is worth mentioning is entity 964's pet hound that it has called Tricia. Tricia serves as a guard dog for the stand when entity 964 leaves it unattended and in the stand is a compartment that entity 964 is able to open to the front of the stand where Tricia would come out of, this is only down when a wanderer has taking any products on the stand without proper payment of some sort, all attempts of shoplifting has resulted in entity 964 releasing Tricia with them chasing down and mauling the wanderer that stole a product, Tricia has been trained to take the stolen item and take it back to entity 964
Behaviors
Entity 964 is friendly and helpful, it rarely chooses violents with only one incident of it causing a injury to a wanderer which was prompted by them attempting to assault entity 964 over the price for a pair of knifes, due to it's friendly nature it has been given access to a section of it's entry, it acts the same as any ordinary human would. The activities of entity 964 are simple with it only doing 2 tasks, it manages it's stand on peaceful levels and will attempt to trade or sell with nearby wanderers, items included almond water, medical supplies, food, weapons and some backroom objects like liquid pain, the weirdest objects sold were pieces of concrete, dead rodents and torn pieces of paper but the most weirdest objects included body parts of other entities. Entity 964 will usually barter the price with it's customers.
When not trying to sell or trade, entity 964 will wander various levels in search of items to collect to sell and trade, it is rare to see entity 964 doing this task as it usually ventures into dangerous levels to find the items and the duration of this task usually varies with the shortest time being 1 week and the longest time gone being 4 months
It is easy to determine the current mood of entity 964 by the LED light on it's head will flash a certain colour and even during certain task, the indicators will be listed now.
No indicator - No flickering of the LED occurs when nothing special happens to cause a reaction, the entity is safe to approach
Yellow indicator - Yellow flickering indicates that entity 964 is "operating" it's helmet, this includes taking and receving calls/messages and searching databases, when doing this the entity is rendered immobile until it stops "operating" it's helmet, advised not to touch the entity during this as it may spook it and something might happen that causes you injury
Red indicator - Red flickering implies that the entity is feeling stressed, angry, sad or any other unstable emotion similar, it is advised you stop whatever you are doing that's causing this or to assist the entity with it's problem
Green indicator - Green flickering indicates that entity 964 is in a joyful mood, the entity is safe to approach
Purple indicator - Purple flickering shows that entity 964 shows curiousity in a certain item, person, entity, level or any other topic, not relevant information needed to approach the entity
When coming across wanderers entity 964 will advertise it's stand and various products it is about to sell when it next opens its stand, it is advised that you act interested as to avoid any possible conflict
Entity 964's section
Hey! those crazy bastards actauly did it, well where do I start... okay well my name is RgeôuãeJ on paper as I rather not confuse my customers, you may call me Bobby as that is simple enough to understand and say
Now why am I talking here? well because I want to 1st advertise, 2nd advertise, 3rd advertise and 4th of all... to give you's a more realistic expectation of what you will find at my stand, so don't forget to check out Bobby's Stand on level 11 where I will be selling many luxurious items, I have teeth of smilers, wings of death moths, taxidermied death rats and much more, now if you are interested in functionality, I got that to! I have needles and darts of liquid pain (tools capable of using darts sold seperately), almond water, clothing, medical supplies and much more, but who cares about functionality when you can brag about having a taxidermied huma- I mean death rat?
Do's
- Act friendly with entity 964
- Don't attempt to negotiate for a extremely low price compared to it's initial price
- If you have spare items to trade, take a look at entity 964's stand