Level Screamdoors is one of the most dangerous and oddball levels in backrooms that only few escaped, nearly never without any detriment...
Description
Screamdoors are endless maze of hotel hallways that is separated to 3 Floor types connected by Staircases. Whole hallways are full of locked doors and a lot of common The Frontrooms objects, mostly fire axes, glass bootles, knifes, hammers, showels, fire extinguishers and even rarely revolvers that makes this level full of weapons. Also you can rarely found typical Frontrooms drinks like water or orange juice and food like bread, apples and bars, there are also no backrooms items with exception of Almond Water. Most unique thing about Screamdoors are its own and different from other Backrooms levels nature, sanity loss system functions completely different from normal one, instead of controlling your sanity by special areas and objects like Almond water you are slowly go through sanity lost stages. Every way of sanity restoration does not work here, and going insane does not turn you into Wretches, instead of caring about your sanity you need to leave this place as fast as possible by finding rare unlocked door before going completely insane or getting killed by someone, who's already insane...
Floors
Main Floors
Photo of "Screamdoors" Main Floors taken by running wandener
Main Floors are most common floor type in Screamdoors, these are long yellow hotel corridors with brown carpet and big amount of yellow doors. This is a part of level, that nearly always you will get in by entering Screamdoors, also nearly always alone. There are not to many objects around its hallways, mostly you can find there fire extinguishers and fire axes. Main Floors are silent places of isolation, its very hard to find someone else here, like in Level 0 but still with way higher chance.
The Staircase
Staircase photo found on abandoned camera
Staircases are a randomly generated structures around whole Screamdoors that functions as a connectors beetwen every floors. Lenght of The Staircase is random beetween 5 to 23 floors connecting at once. Longest documented Staircase was connecting 69 floors.
Meet Floor
Photo of Meet Floor found from dead wandener
Meet Floor Other known as Killing Floor is the most dangerous and second common floor type in Screamdoors These are thin, concrete hallways in shades of yellow, this floor is full of weapons, mostly like fire-axes or showels and a lot of food and water around. Unlike other floors, wandeners are way more easier to find here, it makes this floor highly dangerous due to very high chance of encounter with random insane wandeners and rewarding beacuse of biggest number of objects around . Also entering Screamdoors can sometimes lead you on this floor type.
The Bottom
Photo of The Bottom taken by M.E.G explorer
The Bottom is the floor that can be found only at the bottom of The Staircases. It looks like a bright concrete hotel's hallways with white walls and gray shiny floor. The Bottom is the only one floor without any objects around, not including abandoned one's by wandeners, also it has way less doors than other floors. As well it's easier to encounter random wandener, so that makes this place second most dangerous in Screamdoors. It have walls that amplify sounds heavily and makes everything very loud, so you can hear other wandeners screaming and running even when they are kilometres away from you, also doors at The Bottom seems to have way higher chance to be unloced.
Insanity stages
About Insanity
Every minute in Screamdoors leads you slowly to insanity, you need to find way out before completely losing mind and that's not easy task that depends of your mental and physical fitness or luck. After leaving Screamdoors you will slowly regenerate your sanity also being complettly resistant of changing to Wretcher for 1 day. Most of peoples leave this level with constant mental disorders, mostly phobias (especially fear from long hallways) but sometimes paranoia, depression, memory loss or in very bad and rare cases even Psychosis or Schizophrenia. But it mostly depends at what stage of insanity you leave Screamdoors, leaving at stage I-III mostly don't cause any mental problems. Sreamdoors can change your adventure in backrooms forever, leaving you weaker at this dangerous place...
Stage I
Time of spending in to reach: 45 minutes
Symptoms: Malaise, dizziness
Description: wandeners are slowly being tired by this place, they become a bit snappy and weary.
Stage II
Time of spending in to reach: 3,1 hours
Symptoms: Same as before and: memory problems, anxiety
Description: wandeners sometimes forgets what they were doing or saying in last seconds, this place starts being uncomfortable for them.
Stage III
Time of spending in to reach: 4 hours
Symptoms: Same as before and: Feeling of being observed, disorientation, lost sense of time
Description: Peoples on this stage are a bit chaotic, they are stressed and feel fear what makes them very disoriented, they get lost more easily.
Stage IV
Time of spending in to reach: 6 hours
Symptoms: Same as before and: Hallucinations, Paranoid, random and strong explosions of emotions, high disorientation
Description: wandeners on this stage start seeing friends, family, monsters and other things, they are very emotional and loud, random screaming of fear, crying, laughing and talking to themself or even singing, they mostly trying to escape by force using found objects . Hallucinations sometimes can cause hurting others or panic mostly in a kind of runnig, crying and screaming due to beliefs about being chased by something.
Stage V
Time of spending in to reach: 8,5 hours
Symptoms: Same as before and: Psychosis, a lot of hallucinations, Schizophrenia, hyperactivity, difficulty of assessing the situation
Description: Explorers from this stage are more aggressive, they are very rarely distinguish reality from their imagination, so it can cause hurting themselfs sometimes, frequent panic outbreaks and attacking others or mostly they are scared away by just finding others.
Stage VI
Time of spending in "Screamdoors" to reach: 10 hours
Symptoms: Same as before and: high aggression, lost of feeling pain, Memory loss, problems with logical thinking, inability to judge the situation
Description: At this stage wandeners forgets about escaping, they don't know where they are, sometimes they hurting themselfs or even suisides, its seems that its nearly impossible to talk with them and every try of communications ends by attacks with found weapons and objects, this is part when peoples are no longer themselfs.
Mind's dead/Stage VII
Time of spending in "Screamdoors" to reach: 12 hours
Symptoms: Completely mind lost and madness, full memory loss, extreme aggression, high hyperactivity, loss of personality
Description: Its impossible to communicate with peoples on this stage, they turned to nearly personality less psychopaths, that trying to chase down and kill everybody who they see. They no longer think about finding way of escape, they behave very brutally as if without emotions. wandeners who reach this stage can't come back to mind stability.
Colonies and Outposts
Due to Screamdoors oddball and dangerous nature, creating colonies and outposts here is impossible.
Entities
Existance of entities on this level is questionable, there is a general assumption that there are no any here, but due insanity stages, relations from events are not clear, so we can't say that any of "hallucinations" are actually imaginations. Only proof to devoid of entities are big numbers of videos and audios taken by wandeners, all of them have no entities recorded.
Entrances and Exits
Entrances
- Chance by entering door in Level 5, Level -1 and Level α
- Low chance by falling asleep in Level 0, Level 0.1 and Level 0.7
Exits
- You can exit this level only by finding unlocked doors, going through them mostly will lead you to Level 4, The Hub, Level 332 and second section of Level 2003
Documents
> OPEN DOCUMENTSDescription of Screamdoors by person who escaped it.
<Commence>
Woulter: Sooo... Hello, ahmmm... Well i am here to describbe Screamdoors...buut...
<silence>
Woulter: Someone schould interrogate me right now... i am here alone, so i guess i need to interrogate myself on my own... by just using this recording kit...
<grunting>
Woulter: Maybe loniless its better for me
<silence>
Woulter: So, lets begin... My name is Woulter Christof, i hate my name... anyway i would be probbaly asked about what Screamdoors are? I would answer maze of hotel corridors full of floors connected by staircases, but its way to simple...
<drinking>
Woulter: Its a game for a time that tests your mental and physical endurance, rules are simple get out as fast as possible by finding unlocked door before everething will go wrong... I think i can compare this place to "The shining", whoever is listen me right now, if you know this movie, you can understand me very well... Yes it looks definitevely like this, you need to be ready to encounter crazy man with fire axe that will try to chop you down, or if you spend to much time here, you will end as a crazy man with axe...
<silence>
Woulter: What would you do if encounter angry man with shovel in corridor, you will probably try to run away... well, good luck... hallways are very long here, so its very hard to loss anyone here... maybe you can outrun him, maybe, but who knows? So the answer is to fight back, but are you better? Do you have better weapon? Also its not an entity that you can just trick and run away, your enemy can sneak on ya, hide and wait for his victim, make a trap, he can use weapons, he can think! I-its a confrontation with other human, you have no recipe that would save you if you followed every point... Expect everything, your life depends of how strong are you. Defending yourself is not easy when this place slowly makes you insane, paranoid, madness...madness and madness, never ending stress and fear... can you stand this?
<drinking>
Woulter: So entering here forget everything your learn in Backrooms, it will just not work here, you were sended to place where you need to fight with yourself and other peoples, there is nothing as dangererous as an enemiy who can be just stronger version of yourself...Think! Man can trick you, he can shot you down, he can outrun you and many other things that no of the entities can't... You need to be faster, stronger, smarter and luckier... You have 12 hours to escape, i escaped after 9, at least my watch says it... The only things i remember, is some bodies, fear, man schouting and chasing me with fire axe, noise of gun shots and thousands of pressed door handles, i forgot everything else...
<silence>
Woulter: You know why this place is named Screamdoors? Sometimes you can hear someone screaming from fear... somewhere far away, or this place sometimes makes you scream from Insanity...
<silence>
Woulter: Well... I think, i can end here... I said everything i wanted to... So... Goodbye
<chair move>
<End>
Date: 02.05.2018
Description: Encounter with Insane wandener who escaped "Screamdoors"
Group of 8 wandeners encountered man entering "The Hub" by one of the doors, armed with a revolver, he triggered skirmish in what he shot down 5 of them, rest escaped for help. After not full hour, group of armed wandeners while trying to captive a insane men, he accidentaly shot himself and died. Stranger was acting very aggresive and chaotic, he was trying to scare away wandeners by shouting and screaming at them, he showed symptoms of severe psychosis. Due to this tragic accident, every doors found in "The Hub" that lead to level "Screamdoors" are protected from now. 5 was discowered and secured from now
With respect for fallen:
-Marco Endrizzi
-Amanda Sue
-Kennth Mackey
-Forest Bonneville
-Nil Waterman
-Unknown wandener
