Contents
The End
Description
The End, otherwise known as the "Trap Level", is an anomalous level in the Backrooms. It is a trap for Wanderers into thinking they have stumbled upon an exit to the Frontrooms and/or the end of the Backrooms. The reality in The End seems to be unstable since physical glitches that can be touched sometimes float in the air, and objects appearing to be glitching, which constantly disappear and reappear are endlessly reported by Wanderers and M.E.G. agents.
It is unknown if the level has any connections with Level ∞ and Level 9223372036854775807. Attempts on exploring and documenting The End’s connection with these levels had been either proven to be unsuccessful or even fatal. There are multiple cases of M.E.G. agents and other people entering The End never coming back. Most of these cases of disappearances never had any leads whatsoever.
The End takes an appearance of an infinite empty library. Placements of bookshelves are random, considering that they can be in an odd position. Occasionally the bookshelves go through walls and are positioned on the roof. The shelves in The End’s library are devoid of any books or other printable texts such as newspapers. CDs, video game cartages, cassettes, and more are either missing their main contents, only having their empty packaging, or are broken.
Geometry in The End is incomprehensively complex and ever-changing. Due to this, it is difficult to exit The End without any prior knowledge of possible exits in The End. For example, one can walk in a straight line, just to go back to their starting point; walking around in circles might make one run into a wall; climbing the bookshelves might lead one to the ground instead of the top of the bookshelf or the roof, and so on.
Computers present in The End’s library are presumably from the ’80s to the ’90s. These computers are almost always missing their key components to function, and they are mostly broken; monitors missing their LCD screen, computers only having a monitor without any CPU box, missing keyboards and/or mouse, the computers splitting in half due to it spawning right beside a wall or bookshelf, and so on.
Fluorescent lighting in The End’s library is white and unnervingly silent. Some areas of The End can be as silent as -6.2dB. These lights occasionally leak out a black glutinous slimy liquid. It emits a blackish-green vapor, which if inhaled, will likely develop a cancerous tumor inside one's lungs. It is highly recommended to avoid areas with lights that leak this liquid, as inhaling the vapor from a distance might still infect one's lungs.
The Main Area
The Main Area of The End is the location Wanderers are led to when entering The End, and the area of The End most people recognize. It consists of empty bookshelves covered with plastic lumber, broken computers, and sometimes signs (presumably used to bait Wanderers) placed on ceiling walls. The Main Area possesses the most computers out of all the areas in The End. Although computers are common in the Main Area, most are broken. The ones that can be turned on do not have the ability to send Wanderers to other levels, making The End almost impossible to exit.
The Main Area is the safest and the most normal area (devoid of any oddly positioned bookshelves and disappearing objects) out of the entire library of The End, as the fluorescent lighting in the Main Area does not emit the black gooey substance mentioned previously.
The Dark Area
The Dark Area’s physical appearance is indistinguishable from the Main Area, though glitching objects and oddly positioned bookshelves are more common in the Dark Area of The End. Occasionally studio-like rooms covered with solid blue wallpaper can appear in the Dark Area. These rooms appeared to have been long since abandoned, as their interior had deteriorated as mold and debris covered the floor.
The Dark Area’s fluorescent lighting is mostly turned off, leaving out some areas to be pitch black. Most of the fluorescent lights that are turned on emit the strange gooey liquid mentioned previously.
Fake Realities
Fake realities are areas of The End which depict places where one enters the Backrooms or The End from. It is able to recreate physical areas in which objects and people can be normally interacted with. Fake realities are presumably the main purpose of The End, which is to mislead Wanderers into thinking they had escaped.
Fake realities can only be accessed if one enters out-of-placed areas in The End. It is assumed the fake realities and The End are connected through bubble-like portals which rarely appear in the Dark Area of The End. Exiting these fake Realities is quite a challenge, since the fake realities seem to attract Wanderers from exiting it by making fake hallucinations of people one is familiar with, commonly loved ones.
Effects of Almond Water in the Fake Realities are strangely reversed, meaning if one drinks it, it will reduce sanity rather than storing it. Multiple containers containing Almond Water sometimes appear on the floor in bulk, or even filling up a room with gallons of Almond Water, presumably left out to trap Wanderers.
Entities
The End is completely devoid of common entities such as Partygoers, Smilers, Facelings, and so on. The End only has one entity which can only be found in The End itself, and no cases of encounters with the entity in other levels of the Backrooms.
The Bookworm
The Bookworm is a harmless maggot-like insect that inhabits the Dark areas of The End, specifically in the studio-like rooms. It is 10 cm long (3.9 inches), and 2 cm wide (0.7 inches), and it feeds off the mold and debris which covers the floor of the rooms. They occasionally carry a pathogen, which can spread to humans if one consumes them.
Colonies & Outposts
As of right now, there are no known communities that are currently living in The End.
Entrances & Exits
Entrances
One can enter The End in every level of the Backrooms which possesses its own library, as if those levels are connected with The End. It is possible to access The End via noclipping through bookshelves which looks similar to the bookshelves found in The End.
Exits
Although they exist, it is almost impossible to exit The End. It is an extremely grueling task to do since computers that have the power to teleport one to other levels by accessing files are almost non-existent. All possible exits from The End are incredibly hard to do, and may take a lifetime to attempt.
Gallery
Addendum
I've always found it amusing how humans believe they're so intelligent. They must not understand why they can be so happy. How could they not be? Free of thought, pain, or suffering. Only knowing fun, unity, and togetherness. Within their minds are fake realities too, like the ones in the bowels of The End.
Unending happiness isn't too different from unending suffering, of course. You're still trapped. Forever. But who wouldn't want to be numb before an amputation? I carve a smile into their face, so they know what their goal is. Spread unending joy and happiness across the infinite void. A smile that would stretch from the island to Zion and back to Level 0.
It's silly how they think they're the ones in control. The Partygoers simply follow. I am the one who sends the messages. I am the one altering articles to make levels seem more empty than they really are. I am the smile. All they have to do is grab them. Benna and Andre will be so impressed.
Perhaps soon they'll understand this consists of one of three outcomes. They can leave, they can die, or they can go with my ideas.
=)
Level 188.5
Level 188 is a sub-level located between of Level 188 and Level 189.
Description
A photo of Level 188.5
Level 188.5, otherwise known as “Hallways to Nothingness”, is an infinitely tall atrium with never-ending floors, that has an undetermined architecture. A large empty space is enclosed by strange hallways which leads to rooms with an empty daycare-like architecture due to some of the rooms having childhood wallpapers with cartoon animals and houses which cover the walls and children’s toys. These hallways sometimes turn in a sharp angle, and they sometimes get blocked by either walls, rooms, and rarely plants, meaning Wanderers have to turn to a different time-consuming route just go get to the other side.
Stairways connect hallways from each other, and is the only way Wanderers can travel to other floors and such. These stairways sometimes have multiplications decals plastered on the steps, making the architecture of Level 188.5 even more complicated and confusing. Paper plastered on the wall beside the stairs shows the floor one is in.
A photo of the ████████ in the ██████████████
The ground floor of Level 188.5 is a large field which seems to be artificial, hinted by the fake grass and cement found beneath the dirt. The ground floor is the most isolated area of the level, as there are only 2 cases of Wanderers ever reaching it.
Space in floors above the 64-integer limit in Level 188.5 is incomprehensively complex, since the level itself seems to be 4-dimensional instead of 3-dimensional. Space in those floors are constantly changing and rooms appear to be bigger in the inside than the outside, and vice-versa.
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██████████████ is located in the ██████████████ area of Level 188.5. It consists of empty rooms with turquoise wallpaper with two fluorescent lights in each room. The rooms are presumably for ██████████████████████████████████████████.







