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Level 4469 - "Idjipt"
This level is the 4470th level of the Backrooms. It's reminiscent of Egypt, a partially inhabited infinite desert with few entities.
Description
Eebunit
It's very reminiscent of the Frontrooms' Giza, there are 10 Pyramids, with 2 "Grand Pyramids", however they are much taller ~250-300m for "Grand Pyramids" and roughly 100m for the others. They are also much newer, being built by wanderers in the 10th-14th Century CE.
Pyramids
Pyramid I
It has 100 floors and is around 250m tall and has some entities.
Floor 1
Wanderers live here under the name of "P.W.E" since 2015, there is a tomb here but it's hidden in traps and puddles of Liquid Pain that were a result of dropping some of it, trying to decompose the mummy of Gheesu II. There is a shop selling almond water, Enemided branded shots of liquid pain and painstakingly brought MRE-like Lunches and Dinners. There is a hidden 2nd section but it's details are unknown because it was untouched since the 12th Century CE
Floors 2-5
Floors 2-5 are split up into 2-4 sections because of the path to the tomb described in Floor 1. Floor 2 is split up into 2 sections, one is a MEG base, another is an execution room, Floor 3 has 3 sections, Floor 4 has 4 sections and both are a prison. Floor 5 is split up into 2 sections one has a modernized lobby, bedrooms and the other has a gym merged with the above stuff in Floor 6.
Floors 6-11
Floor 6 has a Scene, the litteral upper half of the gym, and a tomb accessible from a ladder from a path in Floor 11 that's like Floor 1's but a crawl space with traps in the remaining vertical space. Floors 7 and 8 have puddles of almond water seperated from puddles of liquid pain to get to once a ladder, now retrofitted as an elevator, going to Floor 25 and a shop selling dead entities for a twist on normal cuisine. Floors 9 and 10 have more shelter available only through the elevator. Floor 11 is the path described in Floor 6's description and side doors can lead to The Void.
Floors 12-18
Floors 12-18 are a big line of traps leading to a room where there once was the tomb of Augustus I, but it was stolen in the 17th Century CE, some doors lead to The Void, some to Level 0, some to bathtubs of Liquid Pain and the White door leads to something still in the backrooms that looks like it isn't. There are traps, puddles of Liquid Pain and puddles of Absolute Pain used to try and kill entities. Many were killed in an attemped cleanup in 1867.
Floors 19-25
Floors 19-21 have a hotel founded in 1969 by wanderers and now abandoned. Floors 22-24 have Farou Education, now open as Flep Sus Private School to child wanderers. Floor 25 was a home for Farous and children of Farous and now a maze and end of elavator.
Floors 25-69
An Elaborate maze like the path described in floor 1 leading to 3 tombs on Floor 32 equivalent, Floor 42 equivalent, Floor 53 equivalent. Floor 69 has another elavator going up to Floor 83.
Floors 70-83
Floors 70-77 have a zoo of entities that are proven to not be fatal, this is the most dangerous area of the pyramid as it has a moderate entity count, they seperated males and females to not create an entity infestation, like what happened in 1982 and lead to this level becoming class 3. Floors 78-81 have an outpost to defend the upper floors from entites when there was the throne. Floor 82 has a cloakroom for the family of Farous. Floor 83 has 1 room, where music is played, and now there is a jukebox always playing "Never Gonna Give You Up" powered by solar powers on a window, carefully retrofitted and also the end of an elavator.
Floors 84-95
Floors 84-88 had a maze leading to where food was cooked, 2/3 of Floor 85, which became stock for future sell in the store. Floors 88-91 had music school which became Felp Tu Du Du Private School Section. Floors 92-95 have "The halls of abandoned observatory stuff".
Floors 96-100
Floor 96 has a tomb, Floor 97 has a private area once for the Farou but now a Liquid Pain bath for entities. Floor equivalents 98 and 99 have the Throne Room, Floor 100 has an observatory called "I.S.O.O" for Idjipt Suspicious (now Sussy since it's owned by Felp Sus Private School) Object Observatory.
Basement route
The only thing known about this place is that it's floor is covered in liquid pain since P.W.E hasn't fully explored the place but it's speculated that it has entities that are children of the ones in the 1982 entity infestation.
Floor 1 Section 2 aka. BaseRoom
It's speculated that it is the entrance to the Baserooms, and that there is a tomb. P.W.E plans an expedition there in 2023.
Pyramid II
Just a maze to 5 tombs, used in centuries XIII-XV, it's very dangerous, P.W.E says a person must be "Gold Qualified" to venture out as it has a trap to a puddle of absolute pain. Observatory retrofitted on top. Height is around 290m, P.W.E says it's measuring it soon, just after it does that for pyramid I.