level cronch (joke) (backup)
Before getting started on making your level, it is recommended to
read this page as a guide for tone and writing style.
Crispson Wanderer is an entity that reside in Level CRONCH. The entity commonly seen with a sick ass drip then he bang yo mom while smoking a f
Level # is the [#+1][#Suffix] level of the
Backrooms.
- (Example: Level 0 is the 1st level of the Backrooms.)
Level ### (is/consists of/resembles/appears to be etc.) [VISUAL DESCRIPTION]
[SPECIAL PROPERTIES DESCRIPTION]
[ENTITY DESCRIPTIONS]
[FLUFF AND FINISHING DETAILS]
Fill in information about colonies and outposts. If colonies can't be created due to the danger or properties of a level, use: [Due to the nature of this level, colonies and outposts are unable to be established.]
- Colony Attribut…
Level -44 (backup)
|body= Author: Author Username Here
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If you feel ready to create your page, please refer to the Levels
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create. Please do not create levels absurdly high in number; try to
fill out the lower numbers first and go up from there.
zh-hk:關卡寫作指南
Level -25 (backup)
Level -25 is the 26th negative level of the Backrooms.
Level -25 is a space station where the walls hold the same yellow wallpaper as Level 0. It is unknown why this is there, but the walls are extremely fragile and there is commonly holes where you may get sucked into the black hole this place somehow revolves around.
This level, as stated before, revolves (somehow) around a black hole. M.E.G. has named this "black hole" BACROM-25. It is unknown if this is an entity, but for now it is classified as one as somehow this "space station" is able to orbit it.
There seems to be an infinite room full of space suits. They restock constantly. There is also a room filled with (normal) water and, somehow, a potato farm which still grows potatoes despite …
Level 432 (backup)
Level 432 is the 433rd level in the Backrooms.
Level 432 consists of a infinite hallway being made of numerous colored tiles. Wanderers who stay in this level for more then 10 minutes will start to feel tired, as if they've stayed up for 12 hours or more. Staying here for more then 60 minutes will make the wanderer feel paranoid, as if something was behind them. It is very hard to find others at this stage however. After a day, the wanderer will fall into a coma, unable to be woken unless brought to a different level. The affected wanderer, if brought to a different level, has a 5% chance to be transported to Level Dreamworld. The longer they stay in this level the higher the chance.
As there is no way to get supplies in this level, and due t…