CLUSTER ONE
Below contains all the levels under Cluster 1 of The Draftrooms. Any blanks mean that the level has not been documented yet.
See Level Draft-0. This is the level most wanderers appear on when entering The Draftrooms. Just like The Backrooms, however, wanderers can also be transported to Levels Draft-1 and Draft-2 when entering The Draftrooms for the first time.
Level Draft-1 is the 2nd level of The Draftrooms.
Description
Level Draft-1, dubbed as "The Infinite Empty Supermarket" takes on the appearance of, well, an infinite supermarket that is devoid of objects, except for the occasional tables, which contains Almond Water, Energy Bars, yellow signs indicating a wet floor, scaffolding machines, as well as some entities roaming around the area. This level is divided into three sections, each one having distinct qualities, stability and appearances from the others.
Section 1
An image of the first section of Level Draft-1.
The first section of Level Draft-1 is where most Wanderers will "spawn" at when they enter this level from Level Draft-0. This section has the least entities but also has the least amount of Almond Water and Energy Bars. Section 1 is also the largest section in the level.
In Section 1, the floor is made up of tiles and moist carpet, filled with carpet fluid, something that Level 0 has a lot of. There are a lot of concrete pillars, and they are always 7 meters away from each other, unless there is a wall nearby. The walls are also made of concrete and the same beige tiles used on the floor, and finally a concrete ceiling, with a lot of fluorescent lights. Sometimes, you can also see the counters, where normally in The Frontrooms is filled with items that a cashier would use, but in this level, there is no cashier, however the counters can be filled with Almond Water. The counters, unlike most of the level, is abundant in Almond Water so usually there may be some outposts or colonies residing in the counters unless all the supplies in the counter is used up. When the supplies in the counter is used up, it will take exactly three days before the counter restocks itself with supplies. Some parts of Section 1 also contain rooms. These rooms are also abundant with supplies and Almond Water.
Overall, Section 1 is generally a safe section to travel, with a negligible amount of entities, mostly just Facelings and Hounds. To leave Section 1, traverse 16 kilometers in a straight and forward direction from your starting point. Going to other directions will result in the section looping itself.