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Survival Difficulty: Class Deadzone
》Various Types of Hazards
》S T R I C T L Y Uninhabitable
》Sustained Anomalous Entity Population

Description

Level DIEDIEDIEDIEDIEDIE is obviously a joke level and was an idea the creator had for a pretty long time. Don't expect this to be a good level. No, it's thankfully not canon to the backrooms universe, nor do I want it to be.

This level is a level with 4 different areas that get more and more dangerous. This level might look like a place that could be habitable with the correct measures, but in reality, this level has various hazards, ranging from environmental hazards, mental hazards, and even the occasional cognitive hazards. This level is also INFESTED with ANOMALOUS level-exclusive entities. It is highly recommended that you NEVER enter this level, due to all of this.

"Safe" area

Upon entering this level, you will spawn in this area. This level looks very similar to Level 1. This area has only friendly entities here, but if you stay here for more than 2 hours, you will turn into a Wretch and be transported to a random level that has Wretches, and not even Super Almond Water can stop it. This area is pretty supply heavy, and it's a place where you can stock up on supplies to go through this horrific nightmare. To exit this level, interact with an autonomous orange blob entity to enter the next section of this level.

The "mild" area

This area starts to look similar to an unknown abandoned scientific facility with lots of chemicals and lab equipment and has a mild red glow and a more quiet version of the Level 0 buzz constantly playing. This level is where you might see various anomalous entities that are mostly hostile and dangerous. If you stay in here for 3 days or more, you will go insane, so don't. To exit this level, travel 10 km into the level and you will be sent into the next area.

The danger area

This area is the same as the previous, except there is a constant siren playing and it's pretty loud and can get up to 80 dB. This level will have a higher presence of lethal anomalous entities, and most people who enter this area DIE due to entity infestation and various environmental hazards. The only benefit from this level is that you can't go insane in this level, but this level is still dangerous regardless. To exit this level, travel 100 km through this level, and you will go to the final area of this level.

The YOU ARE GOING TO DIE area

Oh boy where do I start. The level has a constant siren that sounds like some containment breach alarm playing at 100 dB at all times (although if you're lucky, you can find earplugs to avoid hearing damage that also don't mute the entity noises) with a very red tint to it. Similar to Level 790, this level is INFESTSED with environmental hazards (although even Level 790 looks like Level 6.1 in comparison to this area), and it is at this point where the level will try to kill you in seemingly accidental manners, but this time, it's unpredictable and happens much more often. There is a constant flow of various lethal entities that are either unnaturally resilient or unharmed by conventional means, and it's considered to be nearly impossible to survive here. Your sanity also randomly changes every few seconds here. If you survive that previous area, you will likely die here due to a large presence of both environmental and entity hazards. If you manage to perform a Mountain King ritual, you will just spawn back into the start of this area.

Colonies and Outposts

There is one outpost in the YOU ARE GOING TO DIE area, and it's safe and fun. Please visit it if you're in the last area=) but it's highly ill-advised to approach it, for obvious reasons (as you can see, the Partygoers have vandalized this page). There was also an outpost created by the Followers of Jerry in the "safe" area, but they've been presumed to have turned into wretches.

Outpost Fun =)

Come join us. It is fun =) Founded by partygoers, and FULL of them. DO NOT approach this outpost.

Jerry will Conquer the DEADZONE Levels Outpost Zeta

Founded by the Followers of Jerry in the "safe" area. Its ~100 members have since then gone insane.

ENTRANCES AND EXITS

ENTRANCES
  • There are no confirmed entrances, but it is theorized that surviving 18 years in Level 790 (somehow) will instantly teleport you here
  • It is also speculated that on Level 9223372036854775807, you can drink Liquid Pain and try to run up 30 steps before the fourth effect, and then drop down into the void. The effects of Liquid Pain will come to a halt, but if you consume the red liquid again, you will feel its effects, so don't do it after that.
  • Somehow perform a mountain king ritual in The Void will send you here
  • Getting into a situation where you would normally go into Level ! when you've already been to Level ! once will send you here
EXITS
  • It is speculated that if you somehow travel 1000 km without dying in the YOU ARE GOING TO DIE area and ask an astronaut to take you somewhere else. This has a 50% chance of sending you back to the "safe" area (which is still in this level), a 45% chance of sending you to Level !, and a 5% chance of sending you to Level 7.
  • If you approach Outpost Fun =), you have a 10% chance to be sent to Level Fun. This is highly recommended to do as it is fun =) Don't try this. It's for you're own good.
  • If you die in this level, you have a 0.0001% chance of being sent to The Void
  • If you ever try to use noclipping to escape this level, you will go to The Void. If you had accidentally noclipped, then you'll be sent to the start of the zone you were at when you noclipped
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