Contents
- 1 Description
- 2 "Safe" area
- 3 The "mild" area
- 4 The danger area
- 5 T̵̡͕̥̮̟̄̈́̉̓̒̇̇̔̈́͠H̸̛̺͍̝͔̪͓̠̥͇̖͑̚͝È̵̢̜̦̹̕ ̴̤̀̋͑͌́͠P̴̨̡̙̲͚̱̻̣̤̗͂̀O̷̲͐͆̔̑̍͛̃͛́̕I̴̭̜̠̔̉̉́̎̌̐͘̕͝N̶̺̤̭̺͓̠̖̜̣̂̓͗͒͑̈́T̷̳̘͖̿ ̶̙̟̟̖̘̟͇̜͑͒̓̌͝͝Ọ̶̞̦̠̲̫̿F̸̧̪̥̱͍̲͒̑͌͋ ̷̢̯͖̝̪̏N̷̺̝̦͇͌͘͜Ơ̸̟͓͉͚̣̂̊͌̆̀̃͐̐ ̵̡̲̝͇̫̱̄̃͊͆̐͝R̶̳̣̮̤̒͛̄̎̉̎̚Ë̸͙̙͉̖̖̩̥̖͕́̏̈́͠ͅT̶͍̩͇͈̝̃̌̓̂U̴̩̣̘̳͇̰͘͜R̴̢͈͎͇͓̼̗͐́͌̐̏̂͘̚Ṇ̵͚̆̏̕
- 6 Documented Deaths
- 7 Colonies and Outposts
- 8 ENTRANCES AND EXITS
Description
The Suspicious Laboratory is obviously a joke level and was an idea the creator had for a pretty long time. Despite it's name, it isn't filled to the brim with amogus references. Don't expect this to be a good level. No, it's thankfully not canon to the backrooms universe, nor do I want it to be.
This level is a level with 4 different areas that get more and more dangerous. This level might look like a place that could be habitable with the correct measures, but in reality, this level has various hazards, ranging from environmental hazards, mental hazards, and even the occasional cognitive hazards. This level is also INFESTED with ANOMALOUS level-exclusive entities. It is highly recommended that you NEVER enter this level, due to all of this.
"Safe" area
Upon entering this level, you will spawn in this area. This level looks very similar to Level 1. This area has only friendly entities here, but if you stay here for more than 2 hours, you will turn into a Wretch and be transported to a random level that has Wretches, and not even Super Almond Water can stop it. This area is pretty supply heavy, and it's a place where you can stock up on supplies to go through this horrific nightmare. To exit this area, there is a sign near the initial spawn point. It describes how to exit the level.
The "mild" area
This area starts to look similar to an unknown abandoned scientific facility with lots of chemicals and lab equipment and has a mild red glow and a more quiet version of the Level 0 buzz constantly playing. This level is where you might see various anomalous entities that are mostly hostile and dangerous. There are also normal backrooms entities that often times appear here, but those should be the least of your worries. If you stay in here for 3 days or more, you will go insane, so don't. To exit this area, travel 10 km into the areaand you will be sent into the next area.
The danger area
This area is the same as the previous, except there is a constant siren playing and it's pretty loud and can get up to 80 dB. This level will have a higher presence of lethal anomalous entities and a high concentration of typical Backrooms entities, and most people who enter this area DIE due to entity infestation and various environmental hazards. The only benefit from this level is that you can't go insane in this level, but this level is still dangerous regardless. To exit this area, travel 100 km through this area, and you will go to the final area of this level.
T̵̡͕̥̮̟̄̈́̉̓̒̇̇̔̈́͠H̸̛̺͍̝͔̪͓̠̥͇̖͑̚͝È̵̢̜̦̹̕ ̴̤̀̋͑͌́͠P̴̨̡̙̲͚̱̻̣̤̗͂̀O̷̲͐͆̔̑̍͛̃͛́̕I̴̭̜̠̔̉̉́̎̌̐͘̕͝N̶̺̤̭̺͓̠̖̜̣̂̓͗͒͑̈́T̷̳̘͖̿ ̶̙̟̟̖̘̟͇̜͑͒̓̌͝͝Ọ̶̞̦̠̲̫̿F̸̧̪̥̱͍̲͒̑͌͋ ̷̢̯͖̝̪̏N̷̺̝̦͇͌͘͜Ơ̸̟͓͉͚̣̂̊͌̆̀̃͐̐ ̵̡̲̝͇̫̱̄̃͊͆̐͝R̶̳̣̮̤̒͛̄̎̉̎̚Ë̸͙̙͉̖̖̩̥̖͕́̏̈́͠ͅT̶͍̩͇͈̝̃̌̓̂U̴̩̣̘̳͇̰͘͜R̴̢͈͎͇͓̼̗͐́͌̐̏̂͘̚Ṇ̵͚̆̏̕
Oh boy where do I start. The level has a constant siren that sounds like some serious containment breach alarm playing at 100 dB at all times (although if you're lucky, you can find earplugs to avoid hearing damage that also don't mute the entity noises) with a very red tint to it. Similar to Level 790, this level is INFESTSED with environmental hazards, and it is at this point where the level will try to kill you in seemingly accidental manners, but this time, it's unpredictable and happens much more often. There is a constant flow of various lethal entities that are either unnaturally resilient or unharmed by conventional means, and it's considered to be nearly impossible to survive here. Your sanity also randomly changes every few seconds here. If you survive that previous area, you will likely die here due to a large presence of both environmental and entity hazards. Backrooms entities also spawn here, but they're many times stronger, near-humanly impossible to kill, faster, and always hostile. Mountain King rituals don't work here either.
Documented Deaths
- One wander was running away from a giant lizard creature and a beaker filled with piranha solution (a corrosive liquid) was poured on his head, killing him in a horrifyingly painful manner
- One wanderer was abducted by a rotting man into an unknown portal and was never heard from again
- One wanderer accidentally ran towards a partygoer outpost in this level and got sent to Level Fun to meet his demise
- One wander was running away from Child Facelings and had his neck snapped seemingly out of thin air
- One wanderer found some almond water bottles in some of the fridges in the final area, but it turned out to be Liquid Pain, and only realized this after drinking the entire bottle. I think we all know what happened next
- The first wanderer to enter this level stayed in the "safe" area and turned into a Wretch
- A group of wanderers was in the final area of this level, and half of them had gone completely insane due to an unknown humanoid entity messing with their sanity. The remaining members of the group had been killed by the ones turned insane
- A wanderer had been burned by a nearby electrical fire in the 3rd area of the level
- A wander suffocated in carbon monoxide in the final area
- A wanderer got shred to bits by multiple of these lethal entities that decided to hunt in packs
Colonies and Outposts
There is one outpost in the YOU ARE GOING TO DIE area, and it's safe and fun. Please visit it if you're in the last area =) but it's highly ill-advised to approach it, for obvious reasons (as you can see, the Partygoers have vandalized this page).
Outpost Fun =)
Come join us. It is fun =) Founded by partygoers, and FULL of them. DO NOT approach this outpost.
ENTRANCES AND EXITS
ENTRANCES
- There are no confirmed entrances, but it is theorized that surviving 18 years in Level 790 (somehow) will instantly teleport you here
- It is also speculated that on Level 9223372036854775807, you can drink Liquid Pain and try to run up 30 steps before the fourth effect, and then drop down into the void. The effects of Liquid Pain will come to a halt, but if you consume the red liquid again, you will feel its effects, so don't do it after that.
- Managing to survive for 60 seconds on Level -9223372036854775807 will send you here.
- Getting into a situation where you would normally go into Level ! when you've already been to Level ! once will send you here
EXITS
- So far there are no exits discovered due to the nature of this level.