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Entity Hazard: Class 4
》Entity Number: 2
》Habitat: Common, Level 4 and Level 188

Description

The window is the most important facet of a building. Rooms would be dark and stuffy without the presence of windows. Windows let the natural light of the sun into rooms. Windows let in the fresh air. Rooms lacking windows need ventilation systems and artificial light sources to compensate for the lack of light and stale air. Windows also symbolizes opportunity, liberation, protection, secrets, and fear.

Windows in association to fear usually depicts some creepy individual staring out their window... watching... you. Other depictions include some horrified individual peeking outside their window to stare timidly into the darkness to spot some distant knife-wielding psycho staring back at them. Backrooms' windows are entities of deception and mimicry as they can take the form of any non-anomalous window. Backrooms' windows are sources of fear, anxiety, apprehension, and uncertainty as they can lead you to salvation or destruction.

Behaviors

Level 4 Windows

This image taken by operative Donny Yonwick shows a group of windows in the office space of Level 4.

Level 4 windows are the only known harmless species. They hide amongst the non-anomalous windows observing the explorers that traverse the empty offices. Most explorers do not even know they are there as these windows avoid drawing attention to themselves. What gives them away is that they can be here whispering to each other, especially at night. When explorers hear them whispering, they abruptly and awkwardly stop. When explorers approach these windows to investigate, they tremble. Some explorers have even reported that they heard the windows whimpering. It is not known why these windows are so timid. It is safe to look out these windows, however; there is no reality outside these windows to perceptive.

Level 188 Windows

This image taken by an unknown explorer shows a group of windows in Level 188. It cannot be confirmed which of these windrows are entity or non-anomalous.

Level 188 windows are not as dangerous as they are anomalous. Explorer who enters the interior corridor of level 188 will be greeted by a hallway of unmarked doors. Some open windrows display separate locations behind them. Entering rooms occupied by these windows will result in the door closing and locking. It is not known what happens to the individual trapped on the other side. There is no way of getting the door back open. Some windrows are covered by a curtain and considered closed. Pulling the curtain away from a closed window results in the individual disappearing and simultaneously changing to display a new location behind it. These individuals who would interact with the window are presumed dead. Strange still, some windows can reportedly replace non-anomalous ones. They also have been reports of shadow-like figures being seen in these windows. It is strongly advised to not interact with any windows in Level 188.

Windows Spotted Elsewhere

There have been reports of windows in Level -182, Level -404, and Level -369. There is evidence suggesting that there is a window in Level -40, but this has not been confirmed by the entity, Amygdala, stationed there. There is a possibility that this entity can be found on other levels.

These other windows are reportedly hostile, cunning, and patient ambush predators. They will attempt to predate anything that gets close to them. Their ideal prey is human explorers. These entities attempt to scare and intimidate their prey by making ominous or threatening remarks and tapping, thumping, scratching, and rattling their 'glass' and 'frame'. There have been reports that people have seen shadowy figures and disembodied faces and hands in the 'glass' Getting too close to these entities will result in the victim being assaulted by unknown means. Victims will be immobilized and pulled into the window. There have been some reports of window entities consisting of annealed glass exploding to launch glass shards at victims. This variant of window aims for the eyes, necks, and torso. Entities consisting of tempered or laminated glass will crack to intimidate explorers. The window can reassemble and restore the normal appearance of its glass after shattering or cracking.

You can avoid a windows attack by staying away from any window you find on any level.

Biology

Appearance

Again, windows can take on the appearance of any known non-anomalous windows. Windows can either appear to be disembodied from a structure or 'built' into the walls of a structure. These entities typically consist of a frame. The frame is usually wooden but can be made out of other materials. The entity's frame consists of either annealed, tempered or laminated glass. The annealed glass entities are the more dangerous for reasons mentioned above.

Function

You can look out or in these entities. Below is a list of what you might see when looking at them:

  1. The true exterior or interior of a level
  2. The false exterior or interior of a level
  3. The next level over
  4. A False location
  5. Shadowy figures
  6. Disembodied faces or hands
  7. The Void

It is not recommended to look out or in these entities because they will attempt to predate you.

Discovery

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