You did it! You won the game!
Description
"You Win!" is a strange but safe level. It is a singular 10-story building that seems to be in the middle of nowhere. When you enter this level, you will end up in an office lounge on the top floor. When you realize where you are, you will feel relieved or devoid of stress. You escaped hell. You WON!
The rest of the area is just an office building until you go to one of the lower floors. Food and Almond Water can be found here, along with Facelings with Level 11's effect. There are also two elevators that can be found in the middle. One of them is an elevator that can lead you to any negative level or sub layer in the Backrooms, but not anomalous ones. The other will lead you to different floors in this level.
The 9th floor consists of Wanderers and Facelings running their own "restaurants". This is because when this level was first discovered, there were multiple empty spaces with fresh food and liquids that restocks by the press of a button. Some have chosen to stay here to run those spaces. The food is safe to eat and there have been 0 reports of Liquid Pain.
The 8th floor consists of multiple bedrooms. Everything you'd expect to find in a bedroom would be there. There is also a Bathroom connected to there as well as a balcony. If you attempted to jump off the balcony, you'll be teleported into your bed the same way it happens on Level -150.1 - You might also be teleported to where you last slept in the Frontrooms, however this is rare.
The 7th floor seems to be a computer lab. Upon turning on a computer, you'll notice that everything you may have once owned on a computer will appear on there. If you attempt to damage one of the computers, it will repair itself. How it does this is unknown. If you get a pop-up inviting you to a party, do not click it under any circumstances.
The 6th floor is a dark room where Wanderers and Entities go to relax. Making a lot of noise is not advised because if you do so, everyone that was relaxing will gang up on you and send you back to Level 0 through the elevator.
The 5th floor is a dining area. Wanderers and Entities order food from the 9th floor and have the food delivered there, however the servers refuse to interact with rude people and will lead them out of the 5th floor if a "situation" escalates. Many Entities reside here, but mostly the Purple Glowfolk are found here playing card games.
The 4th floor is a Night Club made by the Glowfolk of Level -150. How they got here is currently unknown, but it is theorized that one found the entrance and told the rest of the Glowfolk about it. The Wanderers and Entities here are very nice and willing to give out food and liquids to wanderers, however if you attempted to cause a ruckus, one of the Red Glowfolk will attempt to throw you out the window.
The 3rd floor consists of a projector and comfy chairs surrounding it. The Projector will play a random movie ranging from 'old' movies to 'new' movies and even movies that aren't in the theaters yet in the Frontrooms. There is a flat screen TV on the left side of the room that tells you which movies will play in the future, and to the right is a snack area. Sometimes Entities and Wanderers can be seen watching movies on this floor.
The 2nd floor is a shop where many things are sold. This shop is run by Facelings that will give you the item for free if you get them food from the 9th floor. This shop consists of gaming consoles, (safe) party supplies, and everything you'd expect to find in a simple generic shop.
The 1st floor (the very bottom) is the lobby where people can hang out, relax, and talk. Nobody runs it, nobody takes control, everyone just talks and relaxes here. If a situation where a wanderer or entity is acting out occurs, residents of this level will all gather here and discuss the issue.
Colonies and Outposts
The Employees
- A group of Facelings and Wanderers that serve people on Floor 5 or run the store on Floor 2
- Very friendly and willing to trade
- Will not tolerate hostility
Crisis Handlers
- A group of Red Glowfolk and Wanderers that have been picked by said Glowfolk
- Usually handles any situations involving hostility gone out of control
- Friendly towards those who don't cause problems and willing to trade
Entrances
- Win our game and we'll (most likely) send you here! You earned it!
- Win the Beast's game on Level 4293 and there is a 0.001% chance you'll end up here.
- Win a game on Level 3999 and, if you've been good enough, you'll have a small chance of ending up here.
Exits
- Enter a door on the 4th floor and you'll be on Level -150.1
- Go through the double doors on Floor 1 and there's a 1% chance of getting to the Frontrooms, but you'll most likely end up on Level 11.
- Noclip into a chair on Floor 5 and you'll be in the Snackrooms.
- Pop-Ups that would send you to Level Fun used to appear on the computers on Floor 7. Pop-Up Blockers have been installed by the Crisis Handlers.
- A rare pink door may spawn in the level, it is advised to go through it, for it is a confirmed entrance to The Promised Land
As always, you may edit this page to make it look better, but DON'T change the whole thing