Backrooms Wiki

请务必阅读顶端导航指南下面的所有文章。 提问,投诉和意见反馈请发送至管理层邮箱backrooms_cn@outlook.com

了解更多

Backrooms Wiki
Advertisement

实体是除了流浪者之外,后室的主要存在。从温顺到极度危险,它们无处不在,人们应该对常见的实体有一个大致的了解,以确保他们在后室探索时的安全。下面列出了目前所有已知的实体。

目录

已证实的实体

以下列出了已被证实存在于后室的实体

无面人(Facelings)

  • 无面人

    无面人是一种与普通人形态相近的人形实体,脸部有光滑无特征的皮肤斑块。无面人身着普通的衣服,一般情况下不会主动袭击人类,并且会漫无目的地在后室的各个楼层徘徊。目前无面人被观察到具有成年人体型和儿童体型,儿童体型的无面人更加顽皮,容易进行恶作剧和盗窃。它们经常会被其他更有敌意的实体所捕食。

猎犬(Hound)

  • 猎犬是一种赤身裸体的人形实体,头上有蓬松的黑色毛发,巨大的嘴中布满锯齿,它们拥有长长的瘦骨嶙峋的四肢,锋利的爪子,同时像狗一样用四肢爬行,因此得名猎犬。它们是最常见的敌对实体之一,在整个后室中都有它们的踪影,但在更深的楼层中却不太常见。它们会追杀出现在视野中的任何生物,但只要你速度足够快,并且比较聪明就可以很容易的避开它们
  • 猎犬的画像

    猎犬智力不高,经常会摔倒,甚至如果有人直直地盯着它们的眼睛,它们会被吓得退缩。
  • 不要被它咬到 它们的唾液中含有一种病菌,如果你被猎犬咬了,你会变成它们中的一员。

笑魇(Smilers)

0层暗处发现的笑魇

  • 笑魇是一种极具攻击性的人形实体,它们往往隐藏在阴影和黑暗的走廊里,外表表现为一双闪亮的眼睛,上面长满了锋利、闪亮的白牙。它们极具攻击性,会被移动的光源所吸引,如手电筒或手机,它们的攻击通常造成的是钝挫伤(通常是通过踢,或投掷物体)。引开笑魇的最好方法是向一个方向投掷光源(如荧光棒甚至点燃的火柴),然后向另一个方向跑。已经证实,它们存在于Level 1,2,3,4的黑暗区域。并且笑魇会产卵,经过大约6年的孵化期后,孵化成成年笑魇。一旦发现一窝笑魇蛋,在任何情况下都不要触摸、拿走、打碎或试图烹饪。

肢丛(clumps)

  • 肢丛是一种由一团肢体组成的实体,大部分的肢丛是无敌意的,但是有些肢丛拥有一个很长的隐藏手臂,如果你不够小心谨慎,他们能从八英尺的地方将你拽走,如果被抓到了,他们会露出他们尖利的牙齿开始将你拉进来吞噬你,据说一旦他们吞噬了你,你的四肢和灵魂将会被撕碎并被吸收进肢丛。

肢丛

  • 肢丛通常存在于Level 2Level 4.7。曾经有一个人表示自己看到过在肢丛附器上有很多眼睛,但未被证实。

死亡之蛾(Deathmoths)

  • 死亡之蛾是存在于后室中有着人类大小的巨型蛾子,与现实中的死亡头蛾(学名:Acherontia atropos)类似,但是它有一种与上层的墙壁和地板相似的淡黄灰色。虽然大部分雄性死亡之蛾是无害甚至很可能是可驯服的,但雌性的死亡之蛾要大几倍并且更具有攻击性,它们能够从口器中喷出酸液来让其他生物失去行动能力,然后啜饮他们被液化的身体。
  • 死亡之蛾会被光吸引,所以一旦你听到扇动翅膀的声音,请确保周身的光源处于关闭状态。

    在五层暗处发现的死亡之蛾 (也许拍摄地点在舞厅?不清楚)

    较小的死亡之蛾存在于Level 2,5,6,7,8,但更大且更危险的死亡之蛾只会在Level 5出现,在那里能够找到有着死亡之蛾女王的最大的巢,它们已经完全占领了这一层并且成为了那里除了“5层之兽” 和The Chickens(Level 5 原文中并未出现The Chickens)的唯一生物


窃皮者的照片

窃皮者(Skin-Stealers)

  • 如果你偶遇一个看起来有点 "不正常 "或身上有明显缝线的“人”,有可能他们实际上是一个窃皮者。窃皮者是一个人形实体,蜡黄色的皮肤上布满了像乌贼一样的吸盘,嘴里长满了手术刀一样的牙齿,鼓起的白眼沉在黑暗的眼窝里。如果以这种 "裸体 "形式被发现,它们会立即冲向看到他们的人,杀死他们,并以外科手术的精度撕下他们的皮肤,连同挑衅者当时穿的任何衣服一起穿在自己的身上。窃皮者会假装成人类走动,模仿他们听到的任何人类语言(尽管它们并不真正理解其中的任何内容)。当他们的身份被揭穿,或者他们的皮肤开始腐烂和脱落时,他们会攻击他们看到的第一个人类以获得新的皮肤。目前尚不清楚窃皮者做出这些事的原因,因为他们似乎甚至不食用他们留下的剥了皮的尸体。

窗口(The Windows)

窗口

  • 窗口,顾名思义其外观就是窗口。他们的外观取决于他们所处的位置,并且和周围的环境相匹配。在“玻璃”的另一边总是会出现一个模糊的身影,指着并敲击玻璃发出声音来引诱附近的人向它们靠近,它们向附近的人低语从暗室中逃脱的承诺。但无论如何也不要相信它们,因为任何接近窗口的人都会被立即拉过去并杀死,一些窗口的“窗外”没有这样模糊的身影,看起来像是风景。但总的来说,所有在后室中发现的窗户样式的物体都应该不惜代价地避免靠近。

嚎叫者(Howlers)

  • 嚎叫者一种无法被观测到的实体,有人进入后室时就会发出嚎叫。没有人见过嚎叫者的真实样貌,据了解,它们会被巨大的噪音所激怒,并大声嚎叫以回应这些噪音。当出现嚎叫者的声音时,其他实体往往会散开,所以它们的嚎叫经常可以被作为非常有用的机制来利用。一些探索者推测,嚎叫者是隐形的,或者可以像乌贼或章鱼一样把自己伪装得很好。

一张狂热者的素描

狂热者们(Rabid's)

  • 狂热者是一种存在于许多拥有森林环境的楼层中的实体,它们的平均身高在1.5至1.8米,与人类的平均身高相仿,但是在某些情况下,它们可以高达2.3至2.5米。狂热者的结构由三条腿和一个躯干组成,就像一个三脚架,外观与岩石接近,这是因为他们的外骨骼凹凸不平,其纹理类似于腐烂的木材和新暴露的岩石。它们有一双机械化的眼睛,会在黑暗中发光,并且有一张类似于人类下巴的嘴,牙齿全部为犬齿状,这使得它们具有食肉动物的习性。外骨骼大约有1.5到2英寸厚,由一种非常致密的类似石英的晶体制成的,具有防弹、防火的功能,可以抵御像二战空投炸弹那样强大的爆炸(即使被正面击中)。 狂热者因其狂热行为而得名,这种行为与患有狂犬病的人的行为相似,但更具攻击性和危险性,它会够杀死任何在它的道路上的东西,并且在埋伏时非常隐蔽。 狂热者在空闲时,会躺在地上一动不动,并且会用它们的外骨骼在环境中伪装,当看你到狂热者时,它们看起来就像一堆石头,或者对不知道它的存在的人类来说只是一根木头。Rabids are notorious for their habit for mauling and eating anything moving that is animal. If bitten by one, you have no choice but to die from being mauled and eaten alive compleatly within a full minute, leaving no bone behind. Even if you have a group, they'll not have time to save you before being eaten alivd, if the rabid dies, you'll ive, but with many wounds, limbs, and body parts eaten or dismembered, ultimately killing you within minutes from blood loss and damage.
  • Rabids are highly dangerous, and must be avoided at all costs. If encountered, don't attack, since they're very resilient with them being bulletproof, fire resistant, and can survive close bomb detonations. Any weapon from guns, fire, any item, and bombs are mostly useless from an attack for a rabid. When encountered, you must run immediately, or climb the nearest tree, since rabids's can't climb, and lack fingers. If you're in a group and encounter a rabid. You must stay away from the rabid, and keep yourself safe if killing one. Shoot at the mouth, since the mouth is the only area which doesn't have any exoskeleton covering it, and being an entry way for your bullet to the brain which can kill the rabid instantly.

Aiukthaioggd'reg

  • Aiukthaioggd'reg是一群迄今为止在Level 2Level 4狩猎的实体。他们由一个洛夫克拉夫特的粉丝u/Lordmac29发现。有两种类型的Aiukthaioggd'regs。第一种类型是之前在u/ Lordmac29进入Level 4时遇到的。他们的外观特点未知,但是我们已经知晓了它们会模仿你的朋友或爱人的声音。第二种变体大部分是人形,但是,除了两个瞳孔之外,他们任何任何面部特征。Aiukthaioggd'regs通过哼唱古典音乐使自己被人发现。如果你听到了音乐声,就尽可能快地逃跑,跑得越远越好,即使你不再听到哼唱的声音。继续逃跑吧,在任何你摔倒的地方闭眼沉眠吧。如果你足够幸运,你将不再在后室里醒来,如果你珍惜你的生命,就永远不要回来。如果它们设法抓住了你,它们将会包围你,使你陷入疯狂,如果你幸运的话,他们会在眨眼间把你撕碎。


死手 (Dead Hands)

  • 死手是一种不断地变更自己的主要栖息地危险生物。它们似乎经常出现在"Level 110",但也出现在Level "Death"。好消息是它们能够发现人类的唯一方法,是从地板到天花板都存在的它们的手。它们疑似在地下,但如果有一只手抓住你,它们就会冒上来试图攻击你。
  • 死手用它们无比强壮的可以瞬间将骨头打散的齿状部分进行攻击。它通常会攻击流浪者的大脑。
  • 在死手上面看起来像是有带着红色小点的白色斑块。它们被认为只是一种理论,但似乎确实存在。
  • 第一次看到死手的人是一个试图穿过Level 3走廊的流浪者。但是这个东西似乎隐藏在角落,所以它让流浪者无比震惊。只有他的同伴能描述出死手的模样。他似乎是为数不多的能从死手面前逃走的人之一。
  • 如果你看到一只或多只死手,就慢慢走开,不要大声喧哗或尖叫。这可能会吵醒死手。如果它们的一只手抓住了你,只需尝试用脚踢那只手,或者使用杏仁水效果也不错。如果死手抓到了你,你唯一的希望就是相信很快就会出现非常巨大的声音,这时死手会试图寻找声音的来源。这是一个很好的把自己从死手中解救出来时机。请尽可能快地逃离。

Lighters

  • A lighter. (Censored to prevent blindness.)

    A Lighter has been described to be an extraordinarily bright non-living organism. any visual contact with a lighter for an extended period will result in having temporary blindness. Lighters are reported to have an average movement speed, similar to that of a human. Any attempts to approach a lighter will result in feeling searing heat, along with instant vaporization after physical contact. Due to lighter's lack of stamina, outrunning one is a viable option. The entity can cover approximately 75 meters (246 feet) before running out of stamina. They can be avoided easily. At least one explorer reported seeing "black spots" in his vision after staring at a Lighter. The man later returned to The Hub and got treatment afterward, there is no other information on it but later he got his life taken by a hound. On another occasion, a camera reportedly exploded after recording a video of it for twenty seconds.

Transporters

  • Also known as Grabbers, Transporters are tall, dark, humanoid figures. They can appear anywhere past Level 2, and get more common as you go farther through the Backrooms. They appear when you reach a T-junction in the hallways. Two of the three ways will continue as normal, but entering the third way will reveal a Transporter at the end of the hallway. If you turn around, you will find the passage into the hallway is gone, replaced by a simple wall. The Transporter will walk towards you, gradually speeding up, until it finally reaches you. It will then grab onto your shoulders. It seems that what happens next is random: Either you die, or, according to the one surviving documentation of a Transporter, you're "thrown through a void, and land in Level 4." It is unknown if you could be transported anywhere else by these entities. And 1 person that has been transported by a transporter claims that it took him to level 5678, there is no proof on this remark, so take that with a grain of salt.

Yosters

  • Yosters are large, flabby, quadrupedal beasts that resemble a cross between a monitor lizard and a platypus. Their mood varies, and more hostile ones can deliver a nasty bite, though the younger Yosters are typically more docile. They are found throughout the first five levels, slurping up moisture from the carpeting or from puddles on the ground. Their meat is edible, though it always tastes badly burnt regardless of how you cook it.

"Jerry"

  • "Jerry" is a small bird that looks like a parrot. It controls the mind of the person holding it, making it say things
  • "Jerry is everything, Jerry is what I live for."
  • A picture of Jerry in Jerry's room.

    like "Jerry is everything", "Jerry is what I live for", and "All Hail Jerry" Those controlled by Jerry go missing shortly afterward (they probably go to Jerry's Room, but that place is unconfirmed), with the parrot eventually reappearing on a seemingly random level to find a new host. If you see a bird that resembles Jerry, escape by any means possible. It is rumored that giving Jerry sunflower seeds or almond water will tame Jerry, allowing you to pick it up safely. this will only work with the person who fed Jerry, however, and anyone else who holds Jerry will be affected normally. This, however, is not confirmed, as it is also speculation.

Death Ostriches

  • Hostile entities that reside in dark or indoors levels. level 6, level 9 and level 5678 are a hotspot for them because of the light level. They attack using their beaks, but are known to use their legs which contain large talons for killing.


The Puffballs

Puffballs are colorful, spherical creatures residing in Level 2007, Level 879, and Level 334. They have stubby hands lacking arms and fingers, along with feet (Called 'shoes', according to themselves), which are rounded, and darker than the rest of their body. They also have beady oval-shaped eyes, and a dot for a mouth. Their hands are flexible, which means that despite not having fingers, they can easily use guns and other objects. They resemble the titular character from the Kirby series, but with differences, including: The ability to speak English, albeit in short sentences, increased intelligence, hat-wearing, emitting music and possible hair growth, but only on the top of their head. The first puffball to have been interviewed ended in disaster. The puffball in the interview is designated "Puffball 1", and is not recommended to be approached unless one has befriended a puffball before. Puffball 1 is recognized by the scar over his right eye, his blue color, and his M1 combat helmet.

Notable Puffballs:

  • Itamashii
  • "Malus"

Itamashii, is a dark blue puffball, with sorrowful-looking eyes (which are black, but also glow a bright cyan periodically). He speaks highly of a person named "the prophet". He also refuses to answer any questions about the aforementioned prophet. Additionally, only one song will emit from him.

"Malus", was once a normal puffball, but the energy of the Fragmented ███████ corrupted him. The ████s███ ██████c█ was rumored to be created using a fragment of ████w████ ███'s soul, with the help of F█████ and A███m█.

The Cat

The Cat is a neutral entity seen travelling between levels. It possesses human-level sentience and will not attack you. It speaks in two languages, notably English and Aramaic. It has a slight chance of giving you rare items if you interact with it for long enough, however, you must always bring something to trade with. Temples are built to honor The Cat as seen in Level 5678 showing proof that The Cat is at least a few hundred years old and have a connection with Level 5678 but there is no proof of the connection as The Cat does not seem to care about Level 5678 at all.

Counter Entities

3 Counter Entities

Counter Entities are an entity that specializes in killing hostile and neutral entities, they are humanoid creatures with metallic bodies and organs, although they have metallic and concrete mixed into them. Their brain is made up of metallic substances and materials used to make computer parts, along with this they wear the uniforms of counter terrorist organizations and use the same weapons as they do.

There is also other types of counter entities which include the stronger and more intelligent Military Counter Entities, and the level specific "orderer", along with the Officers which are weaker than normal Counter Entities but more intelligent than them.

Toxin Spitters

The Toxin Spitters are hostile entities resembling humans. An identifier of the Toxin Spitters are their frog-like sacs under their mouths, which stores and produces acidic saliva. Toxin Spitter's saliva have a distinct greenish glow to it, having a viscosity similar to that of oil. The entities' saliva is one of the most acidic substances known to man, being slightly more acidic than fluoroantimonic acid. Their mouths are thin and elongated, with small spiralling grooves lining the insides and small teeth dotted around the front.

These entities are bipedal when idle and quadrupedal whilst actively hunting. When spotting a wanderer, they may usually emit a low pitched buzz noise, similar to one which would come out of a war horn. When preparing to fight one, it is essential to have some sort of body armor, preferably made out of strong minerals, on you. Toxin Spitters are fairly easy to kill, though a ranged weapon is reccomended. Do not try to burst the entity's acid sac. It will burst, leaving you with an extremely dangerous acid on your body.

已证实的楼层特有实体

以下列出了比其他已经被证实的实体有着奇怪特性的实体。它们停留在一个专属于它们的楼层中。

Doors

Habitat: Level 0.7

Doors are the main entity that inhabit Level 0.7, doors may seem a typical door, you open it and there's a room behind it, but that is not the case for these doors, the doors may lead to empty rooms, big empty rooms, mildly furnished rooms, fully furnished rooms, sometimes rooms filled with nothing but a single abandoned furnace with Poolstone, don't be fooled, these doors aren't normal doors, during an event called The Doorpocalypse, this entity will become hostile and will try to kill you in a way they find.

The Manager of Hotel 0.6

Habitat: Hotel 0.6

The Manager, reveals himself as a faceling in tuxedo, white bowtie, and polished leather boots. If he isn't doing some important paper-work in his office (Room 001), he walks aimlessly around the entire Level. Some travelers noticed that he has the ability to teleport to any place on the level. When he meet any Wanderer, he will ask if he can provide any service for you. If you answer "no", The Manager will thank you for your attention and walk away. If you answer "yes" and say what you want, The Manager will help you, if he is able, if he is unable to fulfill your request, he will reply "Sorry, but we do not have this service" and will leave.

Rattlers

Rattlers inhabit Level 206, they are characterised by the rattling sound they make and have been known to brutally maim their targets, but they seem to enjoy sending their victims insane first, but only one at a time. If there are other targets it will pick the youngest and kill the other ones. They also have a rivalry with the Smilers

Kill Agent Robotic Virus BD-293590

Kill Agent Robotic Virus BD-293590s can be found in Level G64, they are man made robotic viruses designed to neutralize any living being, it's sole purpose is to stop people from entering Level G64,it mainly targets your red blood cells by eating it's hemoglobin and protein. Symptoms of this virus will get worse and worse the longer it's inside the host's body, it enters the host's body by either inhalation, blood to blood contact with an infected host or ingesting. A host's immune system is unable to attack this virus.

Nighsentients

The Nighsentients inhabit Level 161 as employees of the funeral home. They are neutral, but if provoked they will kill whomever provoked them. They are hostile towards all harmful entities and constantly need to fight back Lighters. Nighsentients themselves are humanoid figures, some more distorted than others, with a texture of jagged rock and skin color incomprehensible to the human brain. They wear standard 1950's employee uniforms and occasionally black and white tuxedos. They are talkative but they only communicate through telepathy.

The Conductor

  • An entity that is just recently discovered, it is unique as it is the only entity type of its own and is very sentient and intelligent, most frequently appearing in The Metro.
  • "The Conductor" Appears as a male humanoid child approximately age about 10~12 years old. It wears a navy-blue conductor uniform, it is highly Intelligent and will often speak with people aboard the Train, it can also answer questions, however asking certain questions like "Who made the backrooms?" or "What are the backrooms" will not be answered, presumably to not reveal any of the inner workings of the Backrooms. Asking to leave the backrooms is replied with a phrase similar to "Sorry, but that's just not possible."
  • It is not advised to physically engage combat with "The Conductor" as it has unnatural strength and agility, as well as a silver blade that can slice through people like butter.
  • It is theorized that the conductor can control both the Metro Train and the Metro cameras, however, this has not yet been confirmed.
  • The conductor is said to have encounters with the "TOTALLY NORMAL STEAM TRAINS MADE BY THOMAS NAST" entities, all resulting in it having a near-death because he is most interested in Steam locomotives

The Eyes of the Dark

An entity that appears in the dark areas on zone 2 in Level 674, not much is known about its appearance, due to its nature. It has red glowing eyes, and hands that are around 4 meters long and around 7 meters wide. When the entity spots it's prey, it will grab it, and go away. it is unknown what happens to the prey.

Blastbots

  • These Indigo, blueish drone-like robots with a big laser blaster are very strict entities and are super hostile if you do not follow their rules.
  • They are only on Level -257. They bring in winter clothes when you enter Level -257. If you stare at a Blastbot for too long, you will turn into a clump.

Auditorians

  • Auditorians are beings made out of sound, if you make any large amounts of sound, you may attract one, the closer it gets, the louder the ringing gets. if it gets too close, you start shaking and the air gets heavier;
  • One way you could be injured is by your eardrums rupturing;
  • Another is immense physical trauma;
  • The most common is asphyxiation;
  • They are common on Level 2000.

Employees

  • The only known entities in Level 40 are the Employees. The Employees are identical gray-skinned human-like entities. They all resemble a teenage boy with long dark-brown emo hair. They have no eyes or eyelids, but there is still a sunken-in indentation where their eyes would be; They also have no mouth/lips. The Employees all wear plain black-on-white name tags sporting various basic American boy names (Ex: Brad, Glenn, Charles, etc.) The Employees need to be called by the name on their name tags, you must remember this... for the Employees are not initially hostile, but they can be if provoked. These can appear on Level 40, or Level 375

Dancers

  • Dancers are found in Level 735. They are benevolent beings and exist as reflections in the mirror at Level 735.
  • They are shadowy silhouettes of humanoids often in groups of 8 and 10. They make no noise apart from very very quiet 'taps' , most likely their footsteps as they dance.

    A Dancer, photographed in Level 735.

  • Joining them in dance earns their respect and appreciation. They will repay this by leading you through the mirror and into safer levels.
  • Some individuals have reported to have seen Dancers in the reflections of mirrors in other levels, though they may be confusing Dancers with another shadowy-looking entity.
  • Dancers have been seen to combat Partygoers who find their way into Level 735 - this is a very uncommon happening, however.

The Thing On Level 7

  • The Thing On Level 7 has little information on specific detail thus far, having only been seen by a handful of travelers. It appears to be the only one of its kind left and is highly intelligent; although incapable of speech, it can write. It is omnivorous, brutal, and appears to care little for humans, as it has stated when asked. It is a black, snakelike figure that is said to be roughly 11 thousand meters long, with no features except for a large mouth that is only visible when it is open and is big enough to swallow a small hotel whole. This mouth takes up a third of its face, with sharp, 10 meter teeth inside.
  • Thing on level 7.

    It reportedly hunts down movement. It sees and circles its would-be victims like that of a shark. It has been known to expel large quantities of tar from its skin in some situations, the causes for which are unknown. Despite its appearance, the only traveler to come into physical contact with it has given it the ironically appealing nickname "Tiny", which it appears to despise. It is responsible for the death of u/sagekabuto and u/glassydude101. As of now, The Thing On Level 7 is the only known Thing on Level 7. It has insane regenerative abilities, making it nearly immortal.

The Formless

The Formless are humanoid humans, who, hence their name, are formless. They appear to be melting, leaving trails of white with the consistency of paint. They are extremely hostile, and are able to exert 2200 pounds of force. They only appear in 1913, and it's sub-level, 1913.1. One can be turned into a Formless if absorbed by one, as they will split apart, possibly causing permanent damage to the body of the one who consumed the body. If they absorb a corpse, their bodies will likely grow extra limbs or heads.

The Hunters

The Hunters are a group of entities, that appear to speak a weird mix of German and Armenian, rendering communication with them impossible. They appear as normal humans, with their main distinguishing feature being their torn-off faces, as well as their sunken-in eyes. They carry weapons ranging from machetes to fire axes. They are exclusive to Level 933.

The Neanderthals

The Neanderthals are identical to neanderthalensis from pre-history, they are less social than humans however they are fitter, and require more food to sustain, they can speak languages however they require more effort to learn them than humans, they are native to Level 26905, however they may be able to leave Level 26905.

It's rumored that the Neanderthals are in the backrooms from no-clipping during pre-history, and while the Neanderthals in the real world went extinct, their extreme athleticism allowed them to survive more effectively than wanderers.

Crawsmiler

Crawsmilers are like Smilers, but don't live in the dark and has a visible shape. If you look at the entity, it will become very aggressive and start to attack you at a very fast speed, so if you accidentally look at one, run away as fast as possible and do not make eye contact of it. Explorers say that it looks like a Whitespike (from the movie The Tommorrow War), but black, and attacks by its claws. You can use weapons to defeat them by passing Area 2 to Area 9 spawn locations. However, if you are on Area 1, be sure to avoid those pesky creatures! One explorer managed to make it, but his friend got eaten by it. Its blood color is dark-red. Its existence is only confirmed in Level -4532, Level Absolute Infinite, and Level 777,777,780.

  • These beautiful creatures that reside in Level 1275 are like those typical dragons in movies which is scientifically impossible but thrive as normal animals would. The difference is that these Dragons are not hostile like a dragon would be, they are fond of humans and would love them if they are tamed which is easy. To tame these guys, give them the food they like; the overall color indicates what food they like.
  • Red dragons like raw meat, Orange dragons like oranges(the fruit), Yellow dragons like Bread, Green dragons like Dragon fruit, Blue Dragons like paint, Purple dragons like animal guts (if they ingest human guts the person who gave it to them will be most likely be killed by them. But... these creatures have a dark side if found in the Slayers Zone; Run because these creatures will kill you and show no mercy. Just a heads up, your Dragon(s) won't become one of these creatures if tamed in the Eden Zone but the Slayers Zone.

Blood-Lust Dragons

These tainted bloody creatures from hell are one of the five types of Super Dragons. This Dragon is disgustingly bloody and gruesome, kinda like if it was made from the flesh, blood, and bone from human bodies, o wait; it is. This is the Dragon that ONLY is found in the Slayers garden like its counterpart, the Dementedly-Corrupted Dragon. This creature is super rare but it can kill easily and quickly so you better have some type of dragon scale armor or something to fight it off, good luck.

Dementedly-Corrupted Dragons

These corroded rotting creatures from hell are one of the five types of Super Dragons. This Dragon is disgustingly vile and rotten, kinda like if it was made from the rotting meat, sins, and pain from human bodies, o wait; it is. This is the Dragon that ONLY is found in the Slayers garden like its counterpart, the Blood-Lust Dragon. This creature is super rare but it can kill easily and quickly so you better have some type of dragon scale armor or something to fight it off, good luck.

Demonic and Angelic Dragons

These special Dragons are only found if you beat The Perils of THE ENTRANCE TO THE END and you win a very special Dragon that is chosen by you. Both of the Dragons have the same stats and only the difference is the color scheme, but the Dragons have both 3 different attacks that do more damage than Dragons found at the Eden garden zone and have more defense as compared to the normal Dragons found at the Slayers garden. And even though they have their name which is just for their color scheme they will behave the same and normal like other dragons if tamed. The 3 special attacks are Piercing light/Destructive Dark shards, slashing lights/ killer darkness, and shield of light/barrier of darkness.

已证实(续)

Mold Victims

Microscope view of mold in level mold.

Mold Victims are former humans who have interacted with the Mold and lost some of their "human characteristics". those who interact with the Mold will go through a 4 Stage Process before they completely transform.

Cynodont

A photo of a male cynodont guarding his burrow

This animal looks like a cross between a lizard and a dog, and is an ancestor of mammals which include dogs. As a prehistoric animal it can be found on the ancient Level Primal, and strangely it was a real thing back in the Permian and Triassic periods. If an intruder comes by, it will bark at it for the sake of it’s treasures and young. Many transitional features between reptiles and mammals include a semi-sprawling posture, hair and specialised teeth, notably it’s horrifying fangs.

Komodo Dragon

A photo of a Komodo dragon

Komodo dragons are the largest real-life lizards, though they can be found in the real world they are also exclusive to Level Primal, where the temperatures are perfect for reptiles like it. It can grow up to 3 meters in length and weigh up to 70 kilograms. It is a meat eater and will hunt down hellraptors, mammoth turtles, giant spiders, cavelings, carcasses, other entities and creatures and sometimes even you so be careful. They also have a venomous bite to kill their prey

Hellraptor

A drawing of a Hellraptor, you can see it’s disgusting chicken crest and brown spiky feathers

A poor-quality photo of a pack hunting in a dark conifer forest in Level Primal, a few moments before the cameraman’s gory death

These dromaeosaurid (raptor) theropod dinosaurs are quite large, measuring from 4-6 meters in length and like other prehistoric entities it is found in Level Primal and Level 5678. They will hunt in packs of about 3-6 individuals. They have a chicken-like head, and although they are distant ancestors of them they evolved those convergently. The crest of what a chicken would have is used for slicing their unfortunate prey like an axe. The feathers are also quite spiky, adding some defence against attackers and victims. The teeth are also very chainsaw-like, perfect for bleeding prey to death. They can also attack humans.

Giant Spider

A giant spider crawling on a log

These odd arachnids have a huge legspan and length of 2.5 meters, thanks to the high amounts of oxygen in their home Level Primal and Level 5678 since the Carboniferous period. It will eat any small animal that passes by, like birds, lizards, pterosaurs and sometimes cavelings and humans. It too like the komodo dragon has venom.

Terrordactyl

A drawing of a Terrordactyl, looks hideous ain’t it?

This pterosaur from Level Primal looks cute, but not cuddly at all. When standing upright it reaches about 2.5 meters tall and is a nocturnal hunter, using it’s huge eyes for night-vision. It will swoop in from the dark night sky to catch unfortunate little prey and sometimes even you! It has a thick coat of fur-like pcynofibers, like many other pterosaurs have, particularly for warmth during the night.

Mammoth Turtle

A giant turtle native to Level Primal and Level 5678 that can reach up to 8 meters long. It is sexually dimorphic, with the males having extravagant horns and spikes and females having none. It’s shell is more armoured than any other turtle, an advantage against predators like hellraptors, murder rexes and more. As an omnivore, it will mostly eat plants but will sometimes eat small animals and entities.

Searchers

Searchers are entities that are extremely hostile and is native to level 387. They can be bigger than a 2 story building. It needs humans to continue living and will try to lure them by any means necessary. Sometimes, Searchers mistake Skin Stealers as humans and eat then instead.

未被证实的实体

Morphers

Morphers are are mostly hostile beings that exist in Level 79 that can morph their body to any shape and appearance at will. They have been known to take the shape of inanimate objects, like chairs, tables and even elevators. Their true form has yet been observed, as the morphing speed of these entities are quick, although, their true form has been theorised to be gelatinous due to their shape shifting properties.

BOB

BOB is an entity that has no permanent appearance. bob has a 1/1293473297529 chance to spawn when you kill an wreach. BOB can take on the appearance of any entity in the backrooms (including wanderers), the only way to identify if an entity is a BOB or the real thing is that BOB is a friendly entity no matter its appearance. BOB was originally discovered on 10/29/2021 by vinnyissmrt2456. the wanderer who discoverd BOB is one of ten wanderers who has seen BOBs true appearance and survived. the other nine died due to unknown circumstances (however evidence suggests that they where killed by a hound or smiler). you can tame a BOB by feeding it a energy bar (namely one from Level !) or giving it 1 bottle of Almond Water

Mind Controllers:

Mind Controllers are an entity that resides on many levels. (Mainly the later ones.)

Mind Controllers are invisible entities that control your mind and make you have dangerous audio, visual, and optical hallucinations. These entities tap into your mind and become your greatest fear. The more insane you get, the more power the Mind Controllers have on you. This means that you could think that a wall is in front, of you or there is a floor below you. Even when there isn't any. They are most common in Level 225. They will also often try to scare or startle wanderers, and then devour them. Mind Controllers are the real-life version of scopophobia. (The fear of either an unknown threat or being stared at.)

Do's and Don'ts:

Do's:
  • Keep your sanity intact and ignore their belittling.
  • Slowly Walk Away.
Don'ts:
  • Attempt to fight or run away from Mind Controllers. Slowly walk away and try not to pay any mind to them. (Even then, it might not work)
Chart:

You are Sane. Your sanity is intact. If your sanity is intact, the only types of hallucinations Mind Controllers will give you is audio and visual and may give you tactile

You're not Sane anymore, but still not insane. At this point, Mind Controllers will give you every type of hallucination. (Audio, Visual, Tactile, Gustatory, Olfactory, and Optical.) They can also inflict little amounts of pain.

You're Insane: At this point, they can control you and try to make you commit suicide. You can still see the hallucinations even when you close your eyes. The audio hallucinations can also be very loud, hurting or sometimes rupturing your eardrum, making you go deaf. Even if you are deaf, you can still hear the hallucinations.

You're Very Insane: If you are at this point, Mind Controllers have FULL control of your body, they can make the pain signals so painful that they can make you pass out. They could start making your body eat brain tissue, and damage many parts of your body. They could also make your bones and internal organs dissolve, rendering you immobile, but you can still feel everything. They can also turn visible and kill you. It is unknown what Mind Controllers true form is, however, some survivors say that Mind Controllers seem to have the ability to change their size and thickness of their limbs on command. Mind Controllers have seven limbs. They walk in strange and unnatural ways. Their joints can be bent in many ways, and they seem to be able to create new joints if needed. Their body is very bone-like, with old, sagging skin. Their head is the size of an average human. Their eyes are pitch black and reflective.

What Might Happen When You Get Trapped by a Mind Controller:

A backrooms explorer was caught by Mind Controllers in Level 225. These were his final words before the Mind Controllers killed him: It was cold… I felt alone, trapped like there was no way out. And this noise… It's still stuck in my head… I want it out. I want it out! I WANT IT OUT OF MY HEAD! GET IT OUT! It's just like I'm going insane, it's like wind but, as if so many instruments are breaking at once. I hear people screaming and I can see dead children on the floor. SOMEONE IS CONTROLLING ME!!! HELP ME!! I CAN FEEL IT TRAPPING ME INSIDE MY OWN BODY! HELP M- Then, we heard screaming and a loud click sound and then liquid gushing out of something. What happened is Mind Controllers took his bones and made a cocoon out of them, trapping him in his own body. The click sound was him splitting his stomach open and blood and internal organs gushing out. He was later found blinking and moving his eyes, meaning he was still alive and could feel every bit of pain.

Death Rats

Death Rats are the only entities that can be found in all levels of the Backrooms. With each population being

Artist’s restoration of a close up of a Death rat after a screaming event. credit goes to u/Remington99$

unique depending on the level it's on. (ex there is a species of death rat that is hairless to better cope with the hot temperature of Level 2) It's like they have inhabited the Backrooms for millions of years starting as normal rats and slowly changing to better suit their climate. Most Death Rats are harmless and can be a food source if your willing to eat one. Somehow. However, some species are very dangerous and will even set traps for you. They are smarter than you think.

Real picture, it is unconfirmed whether it is an actual death rat or not

Credit goes to u/Remington99$

Insanities

  • These creatures are zombie-like humans that went insane in the backrooms.
  • They wield various items used as weapons and tools. However, some of these guys were using Night-Visions, Shields, or Body armour.
  • They have a rare type called "Riot" which are 8 Meters tall, and can go through walls charging and breaking it. It can only be found in any Levels very rarely. Somehow, The Riot kills other Entities including Insanities. Population is 767. Their Lifespan is 1 million or 2 million years.

The Fencer

  • It is currently unknown what level lives on, but it is likely to be Level 2 or 3. This thing is said to locate its victims by sound or scent, as it rarely ever uses its eyes. It has a shaped body, long and white and thin, with arms that drag on the ground behind it, and short, almost stubby legs. Its head is covered with a black mask without eyeholes.
  • It always carries a fencing sword with it. While interaction is not encouraged, as some can be very hostile, occasionally, you may come across a docile one who may give you his fencing sword for use. It can especially be used on Level -4, as this is the only weapon the animals are known to be vulnerable to.

Camo Crawlers

  • "Camo Crawlers". These creatures are strange humanoid Monstrosities, with four arms with a grayish-brown color when in a normal state. These creatures have huge pure white eyes, which they cannot see with them, they use their hearing Senses to hunt and attack wanderers. and they can change their material and color to match their surroundings, and they can stay perfectly still.
  • They seem usually hunt in packs, These creatures are also very intelligent. and will help each other out if one of them is in danger themselves. To survive these creatures, you must make as little noise as possible, throwing objects near them, will distract them for a bit. These creatures are rare and are hard to find. they were originally found in "Level 61", but after their discovery, they have started to appear in other Levels.

Travelers

  • Little is known about Travelers as they have never been seen before. Some don't believe they even really exist. What little information is known is at best guesswork and speculation. It's believed that they may be capable of traveling between levels, along with moving through the floor and ceiling like ghosts.
  • They are thought to be capable of shutting down the human brain upon coming in contact with it. It is not known whether they are docile or aggressive, and the only proof we have of their existence are a few scratch-less bodies found on levels 2, 3.

Limb

  • These entities appear like human limbs and even rarer limbs of other entities (legs or arms) walking/crawling around. They are normally found on Levels 0, 1, or 2.
  • They are normally harmless, just wandering the hallways. An anonymous person in the Backrooms has reported seeing a Limb arm carrying a baseball bat.

Stalkers

  • Stalkers are entities that can turn themselves into a companion for your trip in the backrooms. They are mostly documented to be in Level 2 but can be found in Level 3. They are a master at disguising themselves as survivors or family members and loved ones whilst mimicking their voices around you to trick you. It is very hard to tell a Stalker apart from a survivor or a loved one, but it can be done.
  • The Stalker's true form is a tall, pale-skinned creature with large red eyes. It has no mouth but instead a snout similar to an anteater. They need a disintegrated type of human meat to live known as black sludge, and the emotion of betrayal makes the sludge for them.
  • You can defeat these creatures, but it is suggested to just run away until you've lost the creature, however, they can run for miles due to the black sludge in their stomachs constantly fueling them.

Children of the Broken

  • As of the surfacing of u/Chaosraider98's 4th log on his exploration of Level 1.5, a new entity has been named/documented. This entity has not been seen but appears to stalk individuals who reach into the darkness, although there is little evidence to support the exact nature of this creature. This entity is described as having a cold, hard husk for skin, and somehow always be behind individuals, no matter which way they turn.
  • This creature may be the result of the whispering phenomenon described by u/Chaosraider98 in Level 1.5, as he noted that the whispering became dreadfully quiet when the creature came into close contact with him when usually the whispering is loud and indicates the sensation of distance between him and whatever the source of the whispering is. Whisperings include various references to some sort of female entity, known only as Mother for the moment, and reference is made to the entities that inhabit Level 1.5 being her "children".
File:Thats a lot of arms how about little more..png

The only known picture of a Six Arms.

Six Arms

  • This is a tall black humanoid creature that walks slowly around the Backrooms. Unfortunately, as of right now, there isn't much information about this Entity, however, it is known to appear in Level 1, and more rarely in Level 0 and 2.

The Virus

  • The Virus is a deadly disease. It can be similar to The Disease, or different. Usually, you can find The Virus in hospitals or somewhere in the higher levels. These levels include 77 - 86. Sometimes, but rarely, you may find one blocking your path in Level 0, Level 1, Level 2, Level -2, or Level 3.

Note that these symptoms can be in order. How many symptoms do you get? It matters how much of a dose you get and what type of person The Virus thinks of you as.

Scratcher

Scratchers are hostile entities that inhabit Levels 1 and 2. It can extend its claws up to 1 foot, can run up to 40 miles per hour, is attracted to sound, and has poor vision. It is believed it was discovered by the Republic of Level 153.

Mannequins

Mannequins

Mannequins are recurring hostile entities found throughout the Backrooms. They are humanoid mannequins with wide, gaping mouths that seemed to be made out of a porcelain-like material. They usually walk around slowly and won't attack anyone in their surroundings even if seen. But if they get touched (by a Wanderer, by another mannequin, by a trap, or by a random object) or heard a loud noise nearby, the light in the room they operate will flicker and all Mannequins in the same room will run around at medium speed and will chase everyone nearby upon seeing them. The Mannequins are not always aware of their victims' position and will return to their room upon losing sight of them. The room will also stop to flicker and all Mannequins return to normal. Sometimes, certain types of Mannequins would be equipped with various weapons and can pick up and throw objects around the environment at a Wanderer.

Follower

They have been found in Level 53 so far, look almost identical to a null, except it is more friendly. It has been able to communicate very effectively, although rarely doing so. Although intelligent enough to communicate, its memory gets jogged very easily. As the name implies, it will follow you around. Only one person has encountered this entity so far.

  • Charlie, in a broken washing machine on Level 412. Taken by u/Goblynnn

Charlie

  • Orange Tabby cat
  • Nonhostile and Friendly
  • Trader in Level 412
  • Comforting, fatherly presence
  • Sympathetic to travelers

    Jeff in Level 9.

Charlie(A Different Charlie)

Charlie appears in Level 1.64

Charlie appears as a Dog, living in the starter house, Charlie is hyper intelligent, able to open doors, cook food, and even play video games.

When near the back door to the house, Charlie will cower, due to the dangers that lurk outside.

It's friendly to wanderers and even cooperates with them occasionally, but otherwise he just naps in the living room.

The Luck Owl/ Slot Machine Owl

A drawing of the Luck Owl by Jimmy.

The Luck Owl is an unconfirmed entity encountered by a member of the Backroom Diocese on presumably Level 0, along with other people making reports. The entity looks like an owl, with what looks like a slot machine where its stomach would be. Japanese Kanji were seen on the slot machine.

It was encountered when said member used an hourglass in an attempt to measure time on Level 0. Shortly thereafter, the user saw the entity no clip into the room he was in. However, it is likely the explorer was not on Level 0, due to the fact entities can't appear on Level 0. The user experienced time dilation for lack of better terms because the user noted only a few minutes passing. In Frontrooms time, hours have passed.

Some claim to have recived items from the slot machine. This is not recommended as the mechanisms of payment are unknown.

TOTALLY NORMAL STEAM ENGINES CREATED BY THOMAS NAST!

Yes, this is the actual name of these entities. One way-too-enthusiastic explorer names them this. (Could they have been a foamer?) These are also nicknamed "A Foamer and Railfan's nightmare." These entities resemble American steam engines that worked in the early 1900s. They are said to be found in all of the metro levels. They are not common but can appear when least expected. Most of these entities resemble class steam engines such as Southern Pacific GS-4s, NYC Mohawks, NYC Hudsons, Union Pacific Big Boys, Challengers, and the entire FEF class. They can disguise themselves as normal locomotives that work. If you see these in the metro levels, DO NOT GO TOWARDS THEM OR GET YOUR CAMERA TO FILM THEM!! INSTEAD, RUN AWAY AS FAST AS YOU CAN, OTHERWISE, TAKE A METRO TO SOMEWHERE ELSE!!! Once their victim gets close enough, the locomotive will shape-shift into a beast. In their true form, they have centipede legs from the boilers, grow claws near the smokebox, and their smokebox handles open up into a mouth filled with rows of sharp teeth, seeming to resemble Thomas Nast's political cartoon portraying a steam locomotive as a monster. They will then tear their victim apart, and eat them. The most disturbing part is the fact that these entities suck the blood out of their victims, and store it in their boilers as if it was water. Yes, these entities act as normal locomotives, even in their monster form. It is said that visible and legit steam comes out from its parts. If it runs out of blood, the monster wouldn't be able to move, and therefore, would die. This may be the explanation why there are pale bodies on some tracks of the metro levels, but it still is a ponder to others. The monsters share accurate whistles with their real-life counterparts as well. These monsters are separated into classes, the tank engines are the least violent, and the UP Big boys and Challengers are considered to be the most violent, as they have the biggest boilers, and therefore, require the most blood.

One of these entities disguising itself as UP 4014, a very famous locomotive in real life. The too optimistic photographer is presumed dead and his organs are probably being used as coal for the creature as you read this..


A Hard to Kill Merchant

A Grey skinned Hairless man who travels aimlessly through the levels to trade.

Easy to find because he likes to wear very bright, almost glowing Mercenary like clothing and glasses/goggles with the same color lenses. Not hostile and rather chill but well experienced with most weapons and incredibly skilled in a fight. Usually has a Random assortment of items but usually has something of value in his unrealistically deep bag. Though very adept in combat, if killed, his wares vanish and his body glows red and disintegrates, He will come back soon after. Perfectly safe to approach and easy to hold a nice chat with or enjoy a meal with.[1]

未被证实的楼层特有实体

以下列出了比其他未经证实的实体有着奇怪特性的实体。它们停留在一个专属于它们的楼层中。

Infinity Dwellers

Infinity Dwellers are level exclusive entities that reside in The Undiscovered. They are humanoids with pale skin, and they have no visible face. They wander the halls of The Undiscovered, never looking at any wanderers passing by. They can be heard crying constantly, they are believed to be the lost souls of the people who died in not just The Undiscovered, but the entire backrooms.

The Ie

Boinkfeast

A recently discovered entity limited to be found in Level 334, but could be found in undiscovered levels. An Ie is an eye ball attached to a vain hanging from the ceiling, which can move around at speeds up to 10mph, not confirmed. This Entity is the most dangerous entity found in Level 334, an Ie can travel faster then someone could run in mushy flesh, so your only hope is to not encounter one. These eyes can do two dangerous things. One being that it can cause mental illness such as extreme depression and suicidal thoughts. the second thing being that it may go into your mouth, and it kills you by going into your lungs or doing something else, very unknown. All attempts to destroy an Ie or its string or vain has failed and has ended in death.

Drug Dealer

This entity was found after a sighting inside Level 2133, it is believed that this entity resupplies the pharmacy inside Level 2133, Drug Dealer is pending whether he is docile or hostile and is currently being researched.

Gatekeeper

An entity very similar to the Skin-Stealers but exhibit abnormal behaviors compared to them. They are only found in level 2345.

The Arachnid of Level 0.5

  • This beast was named “the arachnid” due to its long spider-like appendages. It is known to kill those that look into the blue fog. The limbs measure around 55ft, but this is a complete inference since looking at its base would mean looking into the blue fog and certain death. Bloodstains have been found smeared across long areas of the carpet. This alludes us to how The Arachnid kills. The arachnid appears mostly light blue and black with dried blood along with its limbs. The Arachnid is the only known thing to have moved or altered Level 0.5's structure.

The High Queen

  • The High Queen is a unique creature to the sub-level known as The Hive. It appears to be a neutral creature, only attacking when provoked, and appearing as a large bee, resembling 'Megachile pluto', but over 50 times larger. It feeds off a diet of Almond Water and Mould and cares for the eggs growing in The Hive. It is unknown if the High Queen exists, as The Hive is unconfirmed.

The Abyssal Paladins

  • The Abyssal Paladins are the guardians of The Abyss and will convulse and die upon catching up to the unlucky traveler, who will become possessed and lose all memory if snapped out. Putting almond water on your chest will make a cross on your chest and repel the spirit of the paladin, which will help a Newly released victim regain their memory faster.

The Fog Monsters

The Fog Monsters Inhabit the Fog in Level 1.64, They are afraid of the light and can easily be scared away via a flashlight. Only one person has survived a Fog Monster attack, Stephen Lamar, who managed to fend off a fog monster after being attacked by one, his left arm was entirely dismembered, and his leg was mangled by teeth marks, he crawled onto the driveway of the the starter house and bled out.

"Gauugh~, in the fog~, such big~" -Stephen's final words

Tube

Flesh tubes mostly found in floor 334. If you are to enter one of these tubes, you'll be warped to Level 334. If they are found in Level 334, they will move you around the place, a great escape from danger such as Skin Stealers or Ies. These tubes are made up of human flesh found in the mouth, throat, gut, and stomach.

The Nurse

  • The Nurse is a nurse-like entity. It appears to be obese, wearing a nurse outfit and a paper bag with a first aid symbol (drawn with human blood) on her head. No one knows what she looks like under the bag. Her arms appear to be burned, her feet are amputated, and is attached to an old-timey self-balancing scooter. She holds a giant-looking syringe that appears to be cleaned and dull, full of human blood.
  • She resides on Level 14.
  • She will encounter any visitor who enters the level. If they make noises, she will chase them and proceed to stab & drain their blood entirely using her syringe, making them pale and weak, leading to death. She was based around an actual nurse from WWII named "Mary Rokhcit". According to her, she appears to be completely insane and has lost her mind. She would ask the doctors if they could give the certain patient she has chosen for a blood examination test, once they prepared the test she would drain the entirety of their blood from them making them pale and die of blood loss. She couldn't control herself leading up to her acts, so the founder of the hospital refused to fire her since she never did anything wrong. However, the doctors who worked with Mary ended up quitting their jobs after the patients died, leading her to commit a certain act where she drained almost all of their blood and bury them in the courtyard of the hospital.
  • She lived all alone in the hospital for the rest of her life, still draining the patient's blood. In 1944 an atomic bomb destroyed both the entire town & hospital, killing her. In 2007, the hospital disappeared into thin air, making its way to the backrooms. Nobody knows what happened to the hospital. Some say the entire site was demolished for a new building to be constructed, while others say the building was consumed by a mysterious force.
  • The image of the nurse is from the video game Dark Deception.

Imprints

  • A strange humanoid entity found only on Level 17.
  • Each Imprint, visually, is a replica of someone who has previously been to Level 17, right down to the clothing they wore while on the level.
  • Their behavior matches this, moving in the same pattern that the person they resemble traveled through the level. While they pose no true threat, staring at one of them is known to cause high levels of anxiety and distress. and staring directly into an Imprint's eyes appears to cause any who do to enter a comatose state for an unknown reason.
  • Upon reaching the point in which the person they copy either exited the level or perished, they will remain motionless for several minutes, before vanishing, eventually "re-spawning" 24-72 hours later. There have currently been 67 unique Imprints found and documented throughout the level. There are likely far more that have still yet to be discovered.

Tralfamadorians (AKA: 4th Dimensional Shape-Shifting Aliens)

  • The existence of the "Tralfamadorians", is very elusive, there is no conclusive evidence surrounding the existence of these entities. They have only been seen in Level 5.
  • "Tralfamadorians', are described as green, shaped like upright toilet plungers, with a green "hand-like" appendage on the top, in which there is a single, constantly opened eye. People who are trapped in Level 5, and are from the 1950s and '60s. have likened them to the "Tralfamadorians" described in the Novel, Slaughterhouse-Five, by Kurt Vonnegut. Hence the name.
  • "Tralfamadorians" are typically neutral and are described to be able to communicate telepathically, they seem to be able to "read thoughts" (as described by [REDACTED]), upon communication with a "Tralfamadorian" a person would get the sensation that "something is inside their skull". Apart from this ability, a Tralfamadorian can also shape-shift into essentially anything, and is described to be able to "weave the fabric of space-time by its sheer will". The vigor of this sudden distortion of space-time is likened to "inhaling 20 kilograms of morphic acid and methamphetamine at the same time". They are also telekinetic and constantly appear and reappear within some of the hallways of Level 5.
  • All of the seemingly supernatural abilities of the Tralfamadorians can be explained scientifically if the being itself were to be 4-Dimensional. This explains the odd appearance of the entity since only an infinitesimal piece of the entity can be projected into 3-Dimensions at any one time, this can also explain how it can communicate telepathically, since its "mouth" is just in a higher dimension, which allows it to speak to a person without crossing into the third dimension, thereby creating the "illusion" of telepathy. Its ability to distort space and time can be explained by its manipulation of the 3rd Dimension, from a higher dimension. Its ability to shape-shift is just a by-product of projecting various parts of the Tralfamadorian's 4th Dimensional body into 3 Dimensions, just like how humans can make 2-Dimensional "shadow puppets" because humans are 3-Dimensional.
  • It is rumored that the "Backrooms" are Tourist destinations for "Tralfamadorians", thus, the Backrooms' true form is in the 4th Dimension, this explains the disorientation of space-time within the Backrooms and its seemingly anomalous properties.
  • Due to the seemingly 4th Dimensional Nature of the Tralfamorians, they are worshiped as one of the "Great Old Ones", by the Lovecraftian Cultists within the Backrooms.

Lurker

  • Lurkers are worm-like entities, and range from 6 feet tall and 8 feet long, to 20 feet tall and 40 feet long. They have so far only been found on Level 64, and are the only creatures found there. If you see one, quietly sneak away. If it sees you, run away as fast as you can, your life depends on it. They have so far killed only one person of the two who have found and explored "Level 64". The image below shows a Lurker, as you can faintly see its face in the doorway in the image below.

The Tendriled

The Tendriled are entities reported to exist in Level 947, who all have varying forms, with the combined feature of trypophobial holes located in various parts of the body, commonly at the shoulders. These holes are used to communicate with Wanderers and each other. They speak about a dead god, who writhes in it's defeat. Mother wants more. They are neutral until provoked, and possess anomolous strength, killing Wanderers accidentaly. These entities' existence are debated, as only 47% of those who have entered Level 947 have reported seeing them. This is due to the halucinogenic nature of the level, with many aspects of it causing visions about the aspects of consumption and destruction. Because of this disparity, few have postulated that the Tendriled are a form of the Insanities. These entities also have the power to teleport you to specific rooms under the correct conditons. Their true name is The Connected. Formed and shaped from people into hollow husks by The Core, within Level 647, Mother.

Ninety-Fours

  • Ninety-Fours are creatures that can be found in Levels 2, 1, and 0, but mostly on level 2. They are presumably quite rare, as they have not been found much. Ninety-Fours come in packs of at least 3 but will leave its pack and travel with a person once domesticated.
  • Their most defining quality is the sound they make, that is, a distorted piano song. When encountered, each will play a melody. The melodies together will make a song.
  • The music they create is most likely to attract people.
  • They seem to possess the ability to read minds to some degree, as motifs from people's memories are often found in their songs. When a motif is heard, the person also starts walking towards them, whether it's by choice or not is unconfirmed.
  • Ninety-Fours are completely friendly to humans. They can be domesticated by placing a hand on each side, and then that Ninety-Four will alert its pack to let them know the human is trustworthy.
  • If a Ninety-Four is attacked, the Ninety-Four will fight back. It does this by sending the enemy to either a random floor or floor 280. Whether it's a random floor or floor 280 is unconfirmed, since there has only been one recorded occurrence of this happening.
  • The appearance of a Ninety-Four is simply a large black box with no seams. It hovers in the air and has an eye on the top of it. The sound likely emits from the eye.
  • Ninety-Fours get their name from the fact that every song they produce that has been recorded is at exactly 94 bpm.
  • An anonymous user on 4chan posted this audio file with the comment "On level 2 in backrooms. the black boxes are playing this music. it sounds familiar. the boxes are kinda cute actually" The post was deleted later that day, but the file was archived by a Google Drive user.

Hart

The hart (heart) is a very passive entity but a very rare one, mostly found in level 334. But now since a lot of people stuck in the back rooms are traveling here, they are unknowing of the hart hiding with them, bringing them to other levels. The first sighting is when someone saw a hart at level 2 when she was walking around. The hart is an entity that resembles a human heart. This entity is very important to people who are on a lack of sanity or almond water. This entity has the abilities to cure depression and give hope of escaping the backrooms. This creature also produces a large amount of almond water when near someone, making it very useful. It is also good to propel skin stealers, but is very weak against Ies. Currently, only a few are contained or seen. So this is a passive entity that is very rare and is found on a very deadly level.

“The Phone”

The phone is found on random levels, it can only appear after being in the back rooms for at least a day. The phone is extremely dangerous, if opened, the screen will flash, brighter than the sun itself, burning whoever opened it. There is a small chance that an entity called “Me” will appear to be using the phone, it will look like a 12-year-old child, he will ask you to play a game with him. If you say no, he will summon a skin-stealer, if you say yes, he will transport you to an unknown room and have you play for eternity, he will supply you with the essential needs so you don’t “leave.” Attempting to leave will result in death. The game you play will be called “make or break!” It's a rhythm game.

If you somehow win the game he asks to play, he will say “You’re worthy.” And will transport you to an exit. This is highly unlikely, as he rigged the game to make only his win unless you cheat, and if you're discovered he will teleport you to “Nowhere space.” Nowhere space is a pink room. That’s it.

clawling

Clawlings

Habitat: Level 9.

Description:

The Clawlings are rare entities, that inhabit level 9. They are hostile and are as intelligent as humans so avoid them at all costs. They only seem to appear wandering the roads and looking for wanderers, as they are deaf and only can see. Sometimes they can be seen hiding on rooftops, waiting to strike.

Behaviors:

Clawlings are very hostile and when they see you, they can outrun you because they usually run on all fours. And when you get caught by them they will use their large claw to kill you. But it is possible to avoid them as when you are close to it by 1 km you could hear their distorted growls.

Biology:

The Clawlings are dark brown 2-meter tall humanoid creatures. They have short arms, and one large claw at the end of them, that they use for killing their prey. They have dark eyes but no mouth, so it is unknown how they consume their food. Their body is slim so if using firearms they are going to be dead in about two shots.

Discovery:

Clawlings were discovered just recently, by an anonymous person. He found something in the distance running towards him, so he hid in one of the yards and took a photo, eventually to be found by it. The person who discovered is likely dead.

Do's And Don'ts:

Do:

▪︎ When hearing growls in level 9 turn back ASAP and run away.

▪︎ When you have no choice, and one is chasing you use your firearms, as melee weapons won't do any damage.

Don't:

▪︎ Go towards the growls.

▪︎ Try to fight it with melee weapons.

Phobian

  • A Phobian Is A Entity That changes its form based on your fears.
  • For example, You are afraid of spiders, Phobian will change into a huge spider.
  • It appears in Level 0.1.

Creatures of Food

  • Creatures of Food are creatures that take the appearance of giant foods with feet.
  • They are exclusive to Level 6.2 and will only appear if you have eaten something in Level 6.1.
  • They are indestructible as they are spirits. To get them away you have to shine a coin at them.
  • They harm you by charging at you, but it is very rare they harm you unless you try to eat them.

Antikytheras

  • Antikytheras take the form of silhouettes of humanoid creatures with sharp claws.
  • These are exclusive to Level 3495 and form wherever Antikythera Fumes are.
  • These entities are thought to be the spirits of those who have died while exploring the Antikythera's home level.

Stone Statues

Stone Statues are common enemies that inhabit Level 324, meditating around the Shaolin temple. You can destroy them by getting a heavy object and hitting them. They will respawn at the same place they were meditating in the day after they are destroyed. If they are destroyed at night, they will respawn at day.

Behavior

Stone Statues meditate around inside the Shaolin temple inside Level 324. If you make noise around them, they will open their eyes and get up slowly, then walk to you slowly. Once they get to you they will raise their arms slowly then slash at you. If you escape them, they will go back to their meditating spot and if you let them see you or make noise around them again while they are going back, they will turn around and start to follow you again.

Biology

They are statues made out of stone, standing 7 feet tall. They are bald, naked, and have no distinct sex. They have six arms all carrying stone swords. They all move very slowly.

Picture of a cloud tree

Cloud Trees

The Cloud Trees are safe entities that can be found in The Promised Land, the leaves of those trees are made of some sort of clouds. The Cloud Trees are safe and cannot cause harm by themself. They are from 3 to 10 meters high with dark, sometimes gray wood. We do not know if this wood can be used for construction. Those trees somehow cannot die from old age.

Cloud Fruits

Cloud Fruit

The fruits that products the Trees are all edible. The taste of those fruits is said to be very sweet, they are also fresh and juicy. It is of the same size as an apple, 1 Cloud Tree will produce from 10 to 20 fruits in one week. If the fruits are not collected after one week, they will evaporate. However, if they are collected they will not rot. They are also incredibly light for their size (30g) but it does not affect their great energy intake (200 calories per fruit).

Cloud Fruit Juice

Juice can be made out of those fruits, a bottle of 1l will weigh 100g for 1000 calories. It has the same taste as the fruit but it's liquid. The juice is white.

The Temple Guard

This information should be taken with a grain of salt, as Level 46.2 has not been fully confirmed to exist. Reportedly, this is an entity located in Level 46.2. The Temple Guard is a group of seemingly human entities at first glance, but they are extremely dangerous if you get too close. Once a Wanderer comes within 3 meters of a Temple Guard, the Temple Guard will suddenly shed its skin to reveal a creature not too dissimilar to a Hound, except with many more appendages from its chest and back. Temple Guards have been seen running at speeds of over 65kph, so an encounter with one is fatal. No known pictures of Temple Guards have been found, due to the Temple Guard's deadliness.

The Hunter

The Hunter

The Hunter appears to be a large humanoid entity who is an aggressive, unrelenting taxidermist living in the wilderness of Level 311, the Hunter not only kills other entities and wildlife but also people unlucky enough to get caught in his traps or cross paths with him, just so he can add them to his crude trophy collection.

His most striking feature is the burlap sack used to mask his oversized head: the Hunter has only cut a single large eyehole open for him to see and keeps the mask tied around his neck with a rope to keep it from coming off. The Hunter's face is never seen and it is unknown why the Hunter wears this mask or why he only cut one eyehole open, though it could be possible that he used to be a wanderer who had completely lost all of his remaining sanity and transformed into a Faceling. The Hunter appears to wear a shabby dark green coat, a pair of leather gloves, boots, brown pants, and a brown Gatsby cap atop his head. Mysteriously, cotton stuffing seems to be leaking out of various rips on his coat, most notably on his right shoulder and around his waist. It is never explained why the Hunter is leaking cotton wool, but it may be linked to his fascination for taxidermy. He is always armed with a large, double-barrel shotgun and a lantern-style flashlight whenever he is out on a hunt.

The Teacher

this entity is a tall woman who is extremely malnourished and is exclusive to level 812. she will force you to answer math questions, which you must do within a 5-minute limit. when the 5 minutes is up, she will count to 10 slowly in a harsh and robotic voice, and then put you in detention.


Solidum

The solidum currently taking form of a wall it is within.

This entity is a brick like being that can be in any wall who can take on the appearance of any wall it is within. This entity is exclusive to Level 5022.

Path Finders

The pathfinder takes on the appearance of a being with a key for a head with a blue buttoned shirt. It cannot be shown in a light area for some reason and for now no image of it is currently found. This entity is also only found in Level 5022.

Melers

A meler within the main map of Level 5022

A Meler has the appearance of a lime stick like humanoid being with hands as sharp as a knife. Although these seem threatening they pose no threat to any form of life. It is also in Level 5022.

Scribblenauts

Scribblenauts are entites exclusive to Level scribble, although they can be taken outside of Level scribble they can't survive for long and take on a completley diffrent form.

They take on the form of a puddle attached to a body with 2 arms and a head. The puddle at the bottom has multiple tentacles attached to it.

Tallwalkers

Habitat: Level 555

Tallwalkers are large quadrepedal creatures which are able to turn themselves into either black or white, depending on whether its day or night, supposedly to reflect more light in the day to keep cooler, and to absorb more light in the night to keep warm. The size of Tallwalkers range from 14-26 feet tall. Tallwalkers also seem to have an extraordinarily slow metabolism, being able to filter humidity from the air in Level 555, which they then consume. The heads of Tallwalkers resembles a series of tubes with various small appendanges extending out of them, and large insectoid eyes, which reach sizes up to eight inches large. Tallwalkers, when aggrovated, can run up to speeds of up to 36 mph. Tallwalker meat supposedly tastes "excruciatingly sour, but still a good source of food when you're walking across a hundred plus fahrenheit wasteland", says a member of the group "Apocalipzees", who wishes to be anonymous.

Do's

  • Stay out of their path
  • If you're gonna hunt them, make sure you can run away from your original location after attacking one

Don'ts

  • Try to use one as a mount
  • Stay near Tallwalker carcasses

首领级实体

  • 每一个已被证实存在的楼层(除了第六层)都有一个已被证实存在的首领级实体
  • 首领级实体通常是极度危险的,但有时并不完全具有很强的敌意,他们行踪不定,每一层只能找到一次他们的身影。他们拥有着对所有攻击的完美抗性,这些独一无二的决定性特征造就了他们的残暴与危险。

    A photo of the inside of a Boss Entity. Photographer presumed dead.

Smiles and Rainbows

  • The type of Boss Entity known as a Smiles and Rainbows appears as enormous, omnivorous creatures that resemble the inside of a human’s mouth and esophagus.
  • The ”skin” of a Smiles and Rainbows is rough and scaly, despite having the appearance of smooth, soft flesh, while the ”teeth“ of a Smiles and Rainbows have the same texture and appearance as human teeth, except enlarged by several magnitudes.
  • The exact length of a Smiles and Rainbows is unknown, although it is presumed to be infinite, as the ”esophagus” of a Smiles and Rainbows stretches on and on, and all that traverse into a Smiles and Rainbows soon perish before they reach the end. It is currently unknown what lies beyond the end of Smiles and Rainbows. The height of a Smiles and Rainbows is consistent, at 47 feet tall.
  • A Smiles and Rainbows occasionally use their numerous sets of vocal cords to produce sounds similar to those of drums. These sounds can be used to locate Smiles and Rainbows to attempt to avoid or come into contact with one.
  • A Smiles and Rainbows consumes the walls of the Backrooms for nutrients as well as the entities and furniture within. and travels in a line, devouring all it comes into contact with, turning Smiles and Rainbows into deadly walls of destruction, consuming all it comes into contact with.
  • The gum flesh of a Smiles and Rainbows is edible, but the flesh of the esophagus is coated with acid that melts through the skin of those that try to harvest it, travel through it, or eat it.
  • ”It is glorious. We shall become one with our mother, and feed her, for we have fed from her.“

Pyramid Head

The Pyramid Head

The Red Pyramid Thing, better known as The Pyramid Head, is a recurring mysterious entity found in the Backrooms. It has been reported that there are only two Pyramid Heads in the Backrooms.

The Pyramid Head appears to be an overtly masculine humanoid who takes an appearance similar to the executioners of the town's cult, with a red rusted pyramid-shaped helmet over his head, donning a butcher's robe, leather boots, and white executioner's gloves. There is a mark on the back of his garment where the cloth is stitched together. The Pyramid Head wields the Great Knife, a gigantic sword/cleaver that he uses as a weapon.

The Pyramid Head is capable of stabbing his great knife into the ground and rushes forward a medium distance. From the ground where the great knife was stabbed and dragged through rises infernal wooden planks and barbed wire emanating red demonic energy. If anyone is hit by or touches the infernal contraption, they take damage but more importantly have an infernal poison effect on them which will slowly inflict damage to them over a while. Despite his hulking size, he is still able to chase down and rapidly attack any nearby explorers by swinging his sword towards them. He can easily catch up to his victims with a quick dash with his sword which inflicts great damage on the target. However, if the player is near them, they will stand in place and use their long-ranged stun attack by stabbing his sword to the ground and do a ground pound attack which traps nearby explorers inside a rusted metallic cage for a short period, allowing him and other entities of the Backrooms to attack them. The Pyramid Head will occasionally teleport towards the location of his victims to catch up with them quickly during a chase. Sometimes, the Pyramid Head will also unleash a glowing barbed projectile by stabbing his sword to the ground, which will automatically slow down anyone when hit.

WAAAAAAAGHHH (wow funni)

The Pyramid Head is absolutely relentless and highly persistent, being one of the only entities that are fully capable of tracking down and following the exact location and footsteps of nearby explorers looking to kill, even if they manage to progress through the multiple areas of Backrooms from level to level.

The Crawsmiler Boss

The Crawsmiler Boss is a extermely hard boss to defeat. It has a visible shape. It is reported to look like an Whitespike (from the movie The Tommorrow War), but black, much more bigger, and attacks by its claws. It also shoots its spikes from the claw. Once the spikes shoot out of the claw, it regenerates or grows back in 100 milliseconds. If you fail to defeat it to go to another level or die, it will regenerate at a fast pace. However, if you defeat the boss, you will be sent to Level -512503516784729381475762374809120300900518757, Level 10000, Level 4532 (not confirmed yet and is remaining undiscovered. Chances of entering Level 4532 is 0.000001352%.) or to The Frontrooms (the levels will not show this kind of entrance). Its blood color is dark-red. In order to defeat it, you must pass Area 2 to Area 9 spawn locations to get the required weapons and tools. Its existence is only confirmed in Level -4532 in Area 10, Level Absolute Infinite, and Level 777,777,780.

The Party Rocker

As of the latest exploration, a new boss entity has been found at the center. He has been dubbed "The Party Rocker," and appears to be the leader of the Party Animals. He is extremely aggressive and will flex his dominance over anything he sees fit. He takes the appearance of a large muscular daemon lord, wearing a tattered obey hat, dirty sunglasses, and always has a joint of weed in his mouth. He carries a whip dubbed "The Party Starter," because whenever he wants to raid, he whips it in the air

The Seven Deadly Sins

The Seven Deadly Sins are recurring “mini-boss” entities that can be encountered on any level throughout the Backrooms. It is an infamous group consisting of seven incredibly deadly entities known for representing the concept of the Seven Deadly Sins. It is rumored that the Seven Deadly Sins all received their abilities from an infernal power, either having been given their powers by demons or are demons themselves. (theres a anime of this)

Here are every single personifications of the Seven Deadly Sins:

Envy

Envy appears to be a floating snake-like humanoid entity with dark-green skin, a wide frowning mask covering his face, and elongated arms with sharp claws. Envy possesses the unique ability to copy the appearance, movement, and abilities of his enemies, giving him a much higher advantage during fights against him. When he reaches low health, he will immediately split into two smaller, faster-moving versions of himself that have less health. These smaller versions can split into two again.

Gluttony

Gluttony appears to be an incredibly obese, crawling abomination with rather pale, orangish skin, and his stomach is seemingly made out of corpses combined into one. He can paralyze foes with the venomous spray emitted from his extremely largemouth and uses his long tongue to steal precious items and other equipment from his victims. He can also shoot a laser-like barrage of acidic blood from his stomach and swallow victims whole, digest them within his body, and then regurgitate them as his brainwashed servants who then will fight alongside him.

Greed

Greed appears to be a tall, shadowy silhouette with glowing purple eyes, who is wearing a fez with a golden Eye of Horus symbol on it, glasses, a purple scarf around his neck, a formal attire consisting of a blue striped trench coat with a dark-blue tie with yellow currency symbols all over, a red and gray undershirt, along with long blue pants as well as black and white dress shoes. He is always seen holding a cane in his right hand. He can drug his victims with a substance that causes them to hallucinate fake versions of himself, shoot three projectiles from his cane that will automatically drain his victims’ remaining money from their inventory and transfer it to himself when hit, and will occasionally summon smaller, robotic versions of himself.

Lust

Lust appears to be a yellow humanoid with four legs, a split face, and has a feminine-looking appearance, who is infected with some contagious virus. She will chase her victims around the Backrooms at high speed, attempting to infect them with her deadly, flesh-eating virus. She also can release the virus in the form of a cloud of dark-gray gas surrounding her at will from her body. Any living thing that got caught by the virus is immediately infected. The virus rapidly multiplies within the victim's body, overrides their metabolic functions, and makes them rot from the inside.

Pride

Pride appears to be a glowing purple, cyclops-like humanoid with a grinning smile filled with a set of sharp teeth, and several CCTV cameras surrounding his shoulders. has exceptional vision and can immediately recognize and identify any target within her range of sight. He collects the heads of those he has defeated and uses them as ammunition for the railgun which is attached to his stomach. He can spawn and remotely detonate four bombs in random sections of the room. He fires a stream of non-homing projectiles, or three homing projectiles in quick succession, a slow grenade-like projectile, or devastating wave-like laser beams from himself. He also can teleport throughout the levels of the Backrooms.

Sloth

Sloth appears to be a grey, sloth-like creature with pillows strapped on both sides of his head, sitting on a mechanical jetpack-like throne. He hurls projectiles consisting of bones, trash, and other garbage from his mouth, and summons other entities to fight for him.

Wrath

Wrath appears to be a muscular red humanoid made out of human corpses fused together, wearing a burnt gray hoodie covered in flesh, organs, and other viscera, and limbs sticking out of his shoulders. He suffers from poor vision. However, this had led to him developing a supreme sense of hearing. Wrath lets out a yell and uses the vibrations of the sound waves produced to determine where things are around him. He attacks by throwing bombs at his foes. Also, he pulls out the dead bodies of those he has murdered throughout the Backrooms, and swings them or throws them as weapons. Wrath is extremely powerful and capable in combat.

TheC0RRUPT10N|

One of the many drawings that the member tried to draw for this entity.. at least they tried..

This entity can be found on [2]Level C0RRUPT10N.. (pretty ironic they named this entity after the level..)

DESCRIPTION:

The C0RRUPT10N is was a blob of black goo that melts anything or anyone that comes in contact with it. It instantly shifts its form to grotesque and terrifying beings such as a distorted male figure whose flesh is slowly being melted off due to being constantly drenched with its own goo. Anyone that comes in contact with the goo and manages to survive from it, will experience a couple of things such as black veins being spread all across from the part that came in contact with the goo and to other places of the body. These veins are as painful as a needle being stabbed into you constantly. This phase will make your sanity dropped 5X faster than anything else that affects it. The second phase would be that the 'infected' would then start to feel slight lightheadedness and the need to rest more often. Resting would only speed up the process of the veins spreading which would lower your sanity as much as it normally does when you don't get enough sleep. The third phase would be that the veins then break open, covering the 'infected' with the same black goo that they survived from. Slowly breaking down the 'infected' until they are nothing but a puddle of black goo on the ground. After an hour has passed, the puddle then would animate and take the form of the 'infected' only that this version would be entirely made out of the black goo that killed them. These entities that posed as the 'infected' are very hostile and will try to 'infect' others if not taken care of. There is a way to treat the 'infection' before it hits the third phase but you may need to use up to 3 bottles of super almond water to propper eradicate it from the 'infected'. The reanimated 'infected' ones will all keep saying the phrases "Yo u a re a ll b li nde d wi th t h e si g ht o f t he m or ta ls" "H E wi ll h e lp y o u se e w it h HI S C U RE". If nobody is viewing the reanimated 'infected' one after being reanimated, they will cease to exist within the level they were in. nobody truly knows what this C0RRUPT10N entity truly looks like.. one of the members tried to draw it from memory. There is another entity within the same level with this one that goes by the name of "Chrome" which would give whoever stumbles upon his hiding place a custom mask. This mask however can protect whoever wears it from multiple entities on other levels. The C0RRUPT10N is seemingly terrified of it and will slowly sliver away from you. The mask only protects you when you are wearing it so keep it safe and dry due to it being only made of paper mache with pieces of material and fabric stuck on it. Chrome is a docile entity that is always willing to help anyone that finds him. Chrome can appear in multiple other levels such as level 1 and etc.

DO AND DONT.

DO
  • Try to find Chrome and ask for a mask.
  • Stock up on super almond water just in case
  • Avoid the black goo puddles at all costs.
DONT
  • Make Chrome your enemy (trust me.. You really don't want him to be your foe).
  • Come in contact with the black goo.

trust the do, not the dont

Do not trust anything that has been altered with.. (If words have spaces where there shouldn't be then don't trust them)

let them find you..

The Water Monster of Level Primal

This massive pliosaur lurks in the lakes, swamps, rivers and other bodies of water of Level Primal. As it is still a mystery, it is yet to be named a proper name, just like the lighter thing on level 7. No one is sure about it’s gigantic proportions, as sightings are extremely rare, but the largest estimates are around 2 miles long, much larger than the tallest building yet, the still-under-development Jeddah Tower of Saudi Arabia, making it one of the largest entities in the backrooms. You can sometimes see it breaching over the water for air, which makes it look like an aquatic Godzilla. It will devour anything in it’s path, even objects that aren’t edible to other living things. It can also jump onto the coastline to grab another smaller entity for lunch, just like what an orca does to a seal.

The Mother Scribblenaut

The mother scribblenaut is a normal scribblenaut in appearence (besides being bigger than an average upper middle class house). But during battle, the Mother will do some very interiesting things. When she is critically injured, she will likely attempt to flee unless in a positon by which she can not flee. In this situation the Mother will begin to use its own mass to form regular scribblenauts (they are usually very disfigured or missing complete limbs likely due to being rush jobs). There's also a chance she will make a booming loud shriek. The purpose of this is unknown however it's purpose is assumed to be either to attract attention, or to call for the Father scribble naut. She has never been defeated. But residents of the Art club have kept track of the phases she has.

It is also worth noting that scribblenauts killed within a 5000 mile radius of the mother will not transport you to a new level.

Phase 1

During phase 1, the Mother will use her tentacle-like appendages to pick up large objects and toss them at attackers. She will also raise her fists up, roar, and then slam her fists down.

Transition 1

She will crawl up into a corner and produce lots of scribblenauts of varying size.

Phase 2

The same attacks as Phase 1 but more entites swarm the battle field.

This is as far as Art Club residents have gotten to beating the mother once and for all.

玩笑实体

普通玩笑实体

Stella

Habitat: Level 1050, Level 1060.1

A sighting of the Stella entity.

This is a golden doodle dog that can be found wandering around on those levels. Stella will attack any to attack her so keep caution if finding this entity. Otherwise, this is just another entity to make the backrooms a little more lore and such. This “dog” does not age and she needs food and water regularly to survive. (Although she does not need help with that)

Give the dog treats and there's a small chance you will be teleported back to the Frontrooms (or the real world).

Le dog

  • Le dog.

    The dog is a female black and white Shih Tzu and Chihuahua mix that is rarely, if ever seen in any civilized floor. It is a slightly hostile entity upon meeting it for the first time. After it gets used to you, (2 hours worth of time near it and not harming it.(1 hour if you play with it)) it will look at you and walk in a direction implying that you come with it. After walking for about 5 minutes, it will look back at you and walk to a fluffy pillow that she uses as a bed. It will proceed to sleep for 5 hours. If you guard it for the entire time it sleeps, it will wake up and keep on moving. After 5 minutes of walking, it will lead to a suburban area that has a bunch of people in houses in it. It will walk to a bright pink house and go inside. Highly recommended to follow it. Once inside, it resembles a normal house with food, almond water, and weapons. It will then consider you as it's owner. If somehow house is attacked, (highly unlikely) it summons about 100 dogs to attack the enemy. Dogs multiply depending how many enemies there are and how strong it is. Dogs are immune immortal to any attack. After enemy is gone, they all go back to respected houses. If you attack it, it will run away and leave you forever. After it runs away, entire suburb area disappears with it.

Drawers' Drawer.

Drawer

Drawers draw other Drawers, and that's the only thing they do! LOL

首领级玩笑实体

Louie

Louie but he resting.

He is in every level waiting for you to approach you, he is immortal. And try to kill you epicly with his blue pikmin that are god. If you see a blue pikmin or louie, run away because you are going to fucking die you fucking fucktard. Unless your friendly to him and his pikmin.

Felix

Friend of Louie, he is mostly in Level 0 but is also in Level Smug. He can also exist in other levels while existing in both Level 0 and Level Smug. He is adopted by Noulamo, a user on the wiki. Felix kills the people who fucks pages by saying the letter "E", and makes sure that the wiki is secure.

Felix the cat from cats are cute (Gizmo)

Felix's picture.

其他玩笑实体

Chomik the hamster

Chomik the hamster

Chomik the hamster is a entity that wanders Level 0 and does his daily life, eating, reading, taking pictures and sleeping. He does all of this stuff close to M.E.G bases. He can't be killed and attacks by eating the human, since he is a size of one. Chomik is a wild entity and is friends with Felix and Louie.

da dog

the entity: da dog, in Level 0

da dog is a entity found in the dark areas of Level 0, the dog goes around and barks at random people before leaving. da dog is a german shepard and cant die. if attacked, you will get eaten alive by the dog. da dog has no friends but instead goes around and does his own thing.

A Hatzegopteryx eating a Partygoer

楼层不详(或其他)实体

The Shadow Walker

A yet to be confirmed beast of the backrooms. {artists rendition}

they can be found on any level lurking in the darkness, may originate from level 6 where they more commonly spawn/manifest , may originate unlucky explorers who failed to find a way out and who got consumed by the darkness the where trying to escape, they hate the light and try to avoid it, they have long claws made of an unknown material and feast on the flesh of travelers and other weak entities, really tall and when filmed or photographed can only have there teeth and eyes visible, their eyes and mouth glow white, they are unknown in gender and no one knows if they can speak, they mainly grunt and groan and let out an ear-piercing screech when they have spotted prey and will chase after then until prey has been torn apart and eaten or if the prey has escaped into another level or entered an illuminated area, they can move up to really high speeds with out rest, but if they get tired they only rest up to 30 minutes to an hour and have really good hearing, when trying to avoid them you want to be quite, even the slightest of noise will alert them and wake them up, it is unknow if they can reproduce due to the lack of gender defining bits but smaller young ones have been seen, they age into adult hood in a matter of days {3 to be exact} and the young sleep for 1 to 2 hours, the young shadow walkers when found alone may imprint on a traveler and will protect them so they are very good bodyguards after they mature, the young are weak and are protected by their parent{s}, but if found alone can be helpless, but don't underestimate them, if one feels threatened it will cry and alert the rest of the pack, at that point your as good as dead unless you can stop it before the pack arrives in 1 minute after it begins crying, the elder shadow walkers are rare to find, manly because after awhile after the normal shadow walkers become elderly, they disintegrate into darkness and a new young one appears, if they do reproduce, ether normally or asexually, is speculated gestation takes up to 5 to 10 minutes but researchers are killed soon after spotting a pregnant one so this is again, just speculation

Busy Men

Unknown artist's rendition of a Busy Man.

The Busy Men are human-like entities who wander almost every level. They appear to be humans of varying skin color, long, giraffe-esque necks that can get as long as 6 feet. They have slender bodies, have white eyes with glasses, they wear business suits of varying color, along with a long red or blue necktie. They are friendly and can guide people around the Backrooms, but become very aggressive if you take their glasses. According to urban legend, they were once humans.

Ravagers

Ravagers are small and black mechanical entities that grow on the walls on the backrooms. However some have been seen in City levels. Usually growing on dilapidated electronics or co-existing with The Infected (Entity 1143). They are surrounded by their hydraulic lines and hydraulic adapters that root them into the wall and cannot move.

Picture of the lower parts of one of the biggest lairs (Located on Level 5002). Showing one of the Ravager eyes along with an unknown set of wires. Image was captured by Drone MD-13 (Owl) before contact was suddenly lost. (Presumably by Autocannon fire)

One thing of importance is to not allow them to be in the vicinity of Flashlights, Smartphones, or Weapons as they possess an airborne electronic pathogen that defuses from their red LED eyes. Failing to avoid them while holding these items will turn the affected item into an active Ravager. The active Ravager will then attempt to kill the person who was wielding the item in question. However, In rare cases the active Ravager will disappear using an unknown type of light refracting device that renders them invisible for a few minutes. They are highly aggressive towards non-organic sentient beings (I.E Counter Entities) as they act on instinct to kill and control these types of creatures

In some of the bigger Ravager strongholds (I.E Ravager's Foothold. One of the biggest. Presumed to be infinite in size) they have high-powered weapons (Mainly Autocannons) that can tear apart anything that strolls into their lair with great efficiency. It is best advised to avoid these types of strongholds at all costs as nothing has ever returned from these types of strongholds alive.

Smaller strongholds possess great rewards as the active Ravagers usually gather supplies to build weapons but haven't had time to use the supplies to make them. Caution is advised in raiding these spots however as they are still probably lurking around the place or setting up for an ambush.

Incident 9/28/21

On Level ∝ during a sweep of the airport. A massive dark-skinned humanoid (Presumably 60 meters in height) with black tendrils was discovered off in the void. Looking at the people who were at the airport with it's many red eyes on it's body. Gazing back at it brought upon madness and everyone at the airport killed each other during the time it stood there. Hours later it walked back through the mist and vanished. Nobody knows what this creature was, But it could have something to do with the Ravagers.

293590

  • Kill Agent Robotic Virus BD-293590 are robotic viruses designed to neutralize and kill a living being, they replicate by borrowing itself into a red blood cell or macrophage. They can cause hypoxia, brain damage, organ failure, death and many more, The main purpose of this virus is to stop people from entering level G64, They are transmitted by either blood to blood contact or inhalation, a German M.E.G scientist recently discovered this entity in Level G64


wobbler

AN WOBBLER!

soo he is an wobbler he too agressive expect he be friendly if you wear red/blue shirt .sometimes he has a gun or melee weapon .the texture of wobbler is too shaky.His body is rubber and his eyes are plastic like a toy sometimes he is fast sometimes he is strong (refrence tabs)

Volatiles

Juvenile Volatiles, chasing an unknown photographer.

Volatiles are entities inhabiting large levels, such as cities. They are extremely hostile and will attempt to infect any nearby human. They live in hives, usually located in dark places, like underground car parks, or subway systems. The Volatiles are eusocial, taking care of each other as a sort of extended family. Female Volatiles are less common, but do indeed exist, working in the hives as workers. Volatiles communicate by using clicking of their mandibles (formerly their jaw). If one survives the first 2 stages of infection, they will turn into a Night Hunter.

Symptoms of Volatile Infection

  • Lesions
  • Rashes
  • Fever
  • Seizures
  • Vomiting

Stage 2

  • Increased adrenaline in bloodstream
  • Anxiety
  • Hallucinations

Stage 3

  • Delirium
  • Photophobia
  • Paranoia

ENTITY_GREYMAN

Habitat - Level 1, level 0.

Description

ENTITY_GREYMAN also known as GREYMAN is a mythical creature of the backrooms as it isn't confirmed its existence. ENTITY_GREYMAN has the form of a tall grey figure with its torso above the legs and strange properties that make the entity look out of this world.

Behaviours

ENTITY_GREYMAN is really fast and dangerous, it will kill anything in its line of sight and is almost impossible to escape it. The entity is so fast and strong that it can break walls in order to get to its target. GREYMAN doesnt react to sounds, only if they are loud and or repeating. To avoid being attacked, do not look at it directly and try to get out of its sight.

The Parasite of Level 710

This is a Parasite that disguises itself as a Mushroom. It only appears in Level 710. In order to Kill it, you need a full bottle of Almond water. Little to nothing is known about it.

I like cheddar lol

Advertisement