(Σ的读法是“希格玛”)(这和这层本身有半毛钱关系吗)
生存难度: Class 0
安全
已完全勘探
没有记录在案的实体出没事件(无实体)
描述
Level Σ是介于两个楼层之间的过渡区域(原文transferring place in two Levels)。在 Level 0的特定区域,你会离开Level 0并进入Level Σ,一个看上去很像Level 0但是会逐渐褪变成Level 1的地方。然后在某个时刻,当它看上去足够像Level 1时,你将会离开Level Σ然后进入Level 1。Level Σ完全没有那么危险,除非你在前往这里转化的楼层之后又回来了。这么做的唯一方法是从那扇通往其他楼层的门那里出来,走进下一个楼层并作短暂停留,然后原路返回Level Σ。当你重新进入Level Σ后,门会关上,并且当你眨眼的时候周围的环境就会发生变化。你将会处于一个与下列图片十分相似的房间里。
唯一一张已知的Level Σ的图片。
Level Σ里的一间厕所。(《唯一一张已知的Level Σ的图片》)
就其本身而言,现在,这里才是真正的Level Σ。(当你进入这层后,)基本上不可能从这里逃离,因为你很有可能死于饥饿,脱水(如果你比较倒霉的话)和氯气/氯化物中毒,以及在这里困得太久导致被活活老死。就Level Σ本身而言,它是由一大堆有着木质墙壁,暗棕地毯和有点漂白剂味道的荧光灯的大房间构成的,不仅如此,绝大多数情况下那些房间里除了清洁用具之外没有任何家具。某种程度上,看上去Level Σ“正在翻新”,从那些清洁用具和油漆桶上可以看出来。就像我说的那样,绝大多数房间都没有家具,而且那张照片里的屋子只会在大小和宽度上有所变化,但是高度是不变的。Level Σ,就像我所记载的那样,没有其他的存在,也没有基地。你被丢在这里,在无尽的房间中流浪,为了去寻找些什么。极少数情况下,我是说,极少数,有些屋子里会出现3或4个周围摆着椅子的圆桌,同时这个房间里的一面墙上(???)会出现一张上面有着咖啡机,咖啡伴侣,糖,饮水机和几块巧克力的办公桌。如果你真的找到了它们,就好好享受吧,这个房间是你唯一的避风港。如果你带了瓶子或者加仑水壶的话,能装多少咖啡就装多少咖啡,巧克力也是能带走多少就带走多少。你全靠这些咖啡活着了,就算它们凉了也是一样。确保你已经把巧克力藏到你包里的某个安全的地方,比如说书包的侧兜,或者说书包最前面的小兜。只要不是什么太热的地方就行,否则它们会融化。(我寻思这些p话真的和后室有半毛钱关系吗) As for the water, make sure to fill some bottles and gallons up with that too, as you'll also need to survive on it. The only other room that's a safe haven are the rooms which have bathrooms. These bathrooms will be relatively well kept, but the smell of bleach will be much stronger in these bathrooms so you'll need to get in, do your business and get out while you can. These bathrooms are extremely long narrow halls with a toilet at the end and some toilet paper, and that's it, with the same carpet and walls as the other rooms. There's not even a door at the end of the hall to protect your privacy. The bathroom and the "break room" as I call it are your only 2 save haven points - now, about escaping. Escaping is only possible through 2 ways - wandering far enough into Level-Sigma that the "exit door" as it's called shows up, or a glitch in the backrooms where you can either get teleported to Level-Zeta (god help you if you do) or Level-Omega (the good option). I myself wandered far enough into Level-Sigma to reach the "exit door", but it took me a long, long, long time. You have no idea how much that did to my sanity, being stuck in Level-Sigma for 67 years, avoiding all the possibilities it gave me to just gamble and exit by glitch. Oh and by glitch, you're likely to escape within 24 years, as that was when I saw my first glitch. So still a longggg time. But endlessly wandering, with no hope or anything, it takes a toll on you. You're left with your own thoughts intruding on you constantly, every horrible thing you've ever done to come to the surface. But when that exit door comes, it's like liberation from it all. The exit door will come in one room and one room only - you have to notice it. If you enter the next room and go back in, the exit door will be gone. The exit door will be a wooden door with a metal, clean handle, with a green exit sign above it. There will be false exit doors throughout your journey with red signs, that just lead back to the beginning, extending your stay. When you open this door, 2 things may happen. You will either go back to the real world as you know it, specifically through the way you entered the backrooms, with your aging back to how you were and everything, or you will go to the one of the deepest levels of the backrooms, known as the "final" level sometimes, with your age reset back to how it was when you entered Level-Sigma, where you either die trying to get out or successfully get out.
据点与前哨站
这里没有记录在案的据点(与前哨站)。
入口和出口
"...The only way you could do this is by leaving the door open, walking into the next level momentarily, and then going back into level sigma. What would happen is that when the door closes and you've re-entered Level-Sigma, as soon as you blink, the entire environment around you will change. You will now be in Level-Sigma."