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唯一一张在空值之室拍下的照片。

空值之室(有时也被称作丧心之家)是一个被腐化的Level 0。只有一个人曾经探索了空值之室并且存活了下来,因此,有些信息可能是错的。

描述

空值之室并不是后室中的一个楼层,相反,它们位于后室中(已记录的)最深的被标记为“真正的结束”的楼层Level 9223372036854775807下面的60万千米处。那些我们早已习惯的单调黄色墙纸此时变得更黑,更暗,而且开始脱落。地毯里充满着相当多的水,如果你把它们都拧出来,水量足以淹没整个Level 0Level 1Level 2Level 3,而且剩余的水量还足以淹没半个Level 4。It is recommended that you take off any footwear if traveling by foot on the carpets, due to Liquid Hounds and their kill-on-sight nature. The florescent lights' hum-buzz is almost four times as loud as the lights in Level 0. It may cause hearing loss and mental damage, losing sanity in the process.

The atmosphere around you is 19.2% Insandoranium, a chemical that prevents breathing after two months if not wearing an oxygen mask. Insandoranium can be funneled with raw Titanium, Praseodymium, and Copper to make a powder with an electric-like charge when in contact with human or entity skin. This powder (dubbed "Stun Powder" by our explorist), can be coated on melee weapons and gun bullets to temporarily paralyze some Entities when attacked. This will work on most common entities such as Hounds, Facelings, Death Moths, and even The Thing on Level 7.

Colonies and Outposts

None. If you so wish, you may make an outpost, but it is advised against strongly.

Entrances and Exits

Entrances

  • Noclipping in Level 0 has an astronomically rare chance (1.6 × 10-26%) to teleport you to Level |0|;
  • Breaking the floor in Level 9223372036854775807 leads you into Level |0|;
  • Getting to the unreachable end of the staircase in Level 9223372036854775807 has a 2 × 10-20% chance to teleport you to Level |0|.

Exits

  • After wandering for six years, you will teleport to The Frontrooms again.

Nathaniel "Trucker" Thomas' Guide to Surviving Level |0|

Greetings.

I am Nathaniel, explorer of The Nullrooms. Now, some people might ask, "What's it like in the Nullrooms?" And to that, I say... Mentally damaging. Every single entity in The Nullrooms is hostile and will kill you on sight. You can outrun none of them.

All entities feed on insanity, but luckily, I have a mental disorder that cannot physically make me feel fear. That is why I was sent on this mission.

If any of you are brave (or dumb) enough to visit or permanently stay, I do have some tips to help you survive the hostility of The Nullrooms.

Important Things To Know

  • Non-Euclidean hallways can stretch as far as 300 million miles.
  • All entities can outrun you. make sure to forge Stun Powder.
  • There is no consistent source of food and water.
  • There are no supply rooms anywhere in The Nullrooms.
  • You have a high chance of accidentally noclipping through a wall, which always takes you to the coordinates 5736978, 3246 (An inescapable red room)

Supplies To Bring

You have to bring these items for a permanent stay.

Food And Water

  • Bring Non-Perishables. They will last you the first year.
  • Weirdly enough, pumpkins and watermelons can grow if seeds are dug into the carpet. The carpet has nutrients and water, so it acts just like soil.
  • The raw water in the carpets can be digested by plants, but not humans. Boil the water and freeze it, then reheat it. It will taste just like almond water.

Boiler and Compact Freezer

  • Boil, freeze, then reheat carpet water to make it drinkable.
  • Freeze non-perishables to increase their shelf life.

First-Aid Kit

  • Scabs and cuts don't heal over time, so bandages are a no-brainer.

Stun Powder

  • Can be coated on weapons to paralyze entities.

Sleeping Bag (Made 100% with Carpet in Level 0)

  • The carpet has a weird property that scientists call "Melaton" (The name might be from the medical drug Melatonin, which helps you fall asleep faster.
  • The more carpet the bag uses, the faster you'll fall asleep.
  • Entities cannot come within a 40-meter radius of you when you are sleeping.

Journal and Radio

  • Radio-waves bend so hard in The Nullrooms that they can fly upwards at a speed around 2/3 the speed of light, making fast communication when in danger.
  • Most strange phenomena about this place have not been discovered yet, so anything new you find can be written down in the "My Journal" section. There, I update everything I see.

Crossbow

  • Arrows can be tipped with Stun Powder.
  • They are silent weapons, so they can be used without attracting more attention.
  • Arrows can be made by extracting concrete from the ceiling for the tip, and taking wood from the walls for the shaft.

Camera

  • I lost mine, so anyone listening can take pictures and put them in the "My Journal" section
  • The more pictures we have, the more this mystery can unfold.

Un-Nuller ( At least 5 Liters [1.32 Gallons] )

  • A replenishable liquid found in the gastrointestinal regions of skin-stealers.
  • Regains lost sanity by ingesting it (a bit too well).
  • Side effects might include hallucinations, Extreme calmness, Indifference to death, etc.

My Journal

This is for the community. Don't delete/edit anyone's discoveries, because that would lead to false information. We need all the information we can get.

Liquid Hounds

Liquid Hounds are similar to regular Hounds, like the ones inhabiting Level 1. They are made of hot, black tar, similar to the liquid flowing through the pipes of Level 2. They rise out of the damp carpets.

SAVE ME FROM THIS HELLHOLE


Do not believe anything they are saying. They are monsters.

They made me feel fear for the first time in my entire life. It's horrible. I hate it.

My whole universe is upside down, fundamentals of math and physics are now incomprehensible gargle. Basic symbols have lost meaning.

I've ran out of un-nuller, and i'm having severe withdrawal. I crave more of it every waking moment of my life.

He left me here to die. He knew there wasn't a way out. Only a way in.

Do not believe his lies. There is no exit. Only suffering.


Deepest Apologies,

Nathaniel "Thomas" Trucker (NTT)

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