Level 1100是后室的1101层。
目录
Description
A capture of Level 1100 recovered by M.E.G technology.
Level 1100 appears to be a warehouse or depot containing various warehouse type items, such as shelving racks and forklifts. Level 1100 is entirely devoid of a roof or ceiling, and for this level to be both horizontally and vertically infinite. Shelving racks contain items on it, including boxes which can contain a great quantity of Almond Water or Almond related products, but using Level 1100 as a Level to stock up on Almond Water is not recommended, as upon opening a box can pose a risk as there can be entities that could be inside.
The shelving racks also appear to be completely boundless in vertical extent, but items on the racks will only be interspersed for 5-8 layers before entirely being devoid of any items.
In Level 1100 also has a segmentation of pillars which engraved onto it is a number between 1-9. It has been confirmed different numbered pillars can reoccur, but the pillars can be a helpful indication of one's location.
The forklifts present in this level are entirely functional, and yet can be slow, can be a reliable transportation method for travelling through Level 1100.
Entities
Entities are present in this level. Some being located in different sectors of this level.
Facelings
Like many other levels, this level inhabits facelings. They seem to take the role of a worker. They wear obvious worker clothing. On their shirts a label is present, containing unreadable text. All translation attempts by M.E.G or any other large corporations has been unsuccessful. Upon provoking a Faceling in Level 1100, they wont interact with you or attack you until one provokes them more, then they will become hostile. Some cases report saying that the Facelings can be seen operating the forklifts and even picking up the various wooden pallets segmented around the level.
Death Rats
Death Rats are present in this level. They are relatively harmless as they have a great food source and other entities do not seem to target them. They can be seen in swarms plundering boxes in shelving racks and most likely have their habitat set there.
Imp Cache
The only known picture of this entity.
Imp Caches are one of the most deadly entities in this Level. They like to hide in boxes, waiting for an unexpecting human to open their box and will attack via their paws.
To avoid these entities, make sure to take precautions before opening a box. Knock, or gently push the box and wait for any sort of noise.
An Imp Cache looks to have a highly reflective skin but upon contact of an Imp many report it feeling like pig skin, and how an Imp Cache actually sounds like a distorted pig.
Entrances and Exits
Entrances
Entering Level 1100 can be a difficult task, and M.E.G and other major groups are looking into reliable methods of entering. Some methods of entering might of worked then, but may not work now.
Once you entered Level 1100 it will seem as you entered through another pillar.
Here is the list of all methods of entering Level 1100, this document will be updated on whether each method is outdated:
- Noclipping through certain pillars in any level that contain a pillar recurring throughout the level, such as Level 22, Level 121, Level 315 and more.
[Still Functional] - Interacting with the computer in The End and executing a file located in the directory "Alternative" and search for a text file named "level1100primary", convert it to the BAT format and execute it. This should take a few seconds.
[Not Functional] - One of the buildings in Level 11 may be an entrance to this Level.
[Still Functional] - Random pillars may appear in any level's exterior. There are chances it will take you to Level 1100.
[Still Functional] - Noclip to the Grandfather clock in Level 1097 when it is 11 o' clock. [Still Functional] The tiₚ giveᵣ iₛ ₚᵣₑₛᵤₘₑ𝒹 𝒹ₑₐ𝒹.
Exits
Exiting is especially difficult.
- Waiting around 10-30 minutes may result in the same pillar which you entered from to become clipped again, and for you to be sent back to Level 0 again.
Documents & Helpful Information
Recovered Data
Recovered Audio Log
Log of 2 travellers.
On 11/04/2009, M.E.G was able to recover a certain portion of data and was able to decrypt some of it. The audio file situated below is what M.E.G was able to do, the audio is cut down for only the audible sections, that is why you only hear certain parts. The rest would be inaudible noise.
Transcript and more:
[Person 1] So, little update. I am now in this warehouse # AUDIO CUT #
> Person 1 is suspected to explore Level 1100. They then, after a while, find another person.
[Person 1] And then I saw this guy in the distance.
[Person 2] What was you saying? (Slightly inaudible) # AUDIO CUT #
> Person 1 and 2 go exploring together until Person 1 goes out to find items other than Almond water, saying to person 2 he will be back in 30 minutes, but never comes back.
[Person 2] Fucker said he would be back in 30 minutes. I think he's dead. # AUDIO CUT #
> After some searching he loses hope and starts surviving on his own. He decided to go and look for food on his own by looking in the boxes on the racks.
[Person 2] I guess I'm going to start looting these boxes # AUDIO CUT #
> He goes to a box to open it.
[Person 2] I'm gonna go open one of them.
> He opens the box.
> Imp screams.
[Person 2] What the- # AUDIO CUT #
> Chasing ensues.
[Person 2] Holy fucking shit! What the fuck is- # AUDIO CUT #
Helpful Information
The crates in Level 1 could contain an Imp Cache. This is very rare but can happen. So it is recommended to follow the same procedures when opening a box in this level.
If you want to develop a base it is recommended to do it high up on the shelving racks 3-4 layers up as Facelings and other entities usually cannot reach you.
i am not done dont delete i am almost done
