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生存难度:
V

Class 多变
》难度多变
》楼层情况复杂
》实体分布不均

Description

What Level 13 looks like is unknown. It seems to conform itself to the mind of whoever observes it, which is the most probable result based on what tests have been conducted. Photographs taken of Level 13 are hazards which transport anyone who looks at them into Level 13. This has prevented any video documentation of the "True" level 13, however audio documentation and word of mouth is possible. Each of these options is heavily unreliable, because every attempt at documentation by word of mouth or audio recording has been biased by the one doing the recording. Therefore, information on this level can only be derived from truths and similarities. Experiments are still being conducted, and are required to get a full profile of this level. Contact Dr. Juniper Brotman for entry as a volunteer subject. Tests conducted so far have had a 70% mortality rate, so do not enter if you have anything else you wish to do with your life. You will get a memorial on the Virtual Graveyard for Those Dead in The Name of Science.

The level has been dubbed "Level 13", due to possessing similar blockades of information to Level 12.

Maybe we shouldn't try to explain the unexplainable. This entire project has simply been a sink of human lives, and we barely have anything to show for it.

Information For Study

This section of the level page is the most important information we can give to wanderers and researchers.

  • Each recorded successful escape in some way involved an anomalous light.
  • Many recorded successful escapes (with exceptions of course) have brought the subject to a place similar to their place of entry. Undiscovered levels have been found this way, but have been left mostly undocumented as of late.
  • Each instance of this level seems to be unique, and follow a variable amount of consistency. Some instances have been reported to behave like a single cohesive level, while others have seemed extremely fragmented.
  • Many renditions included childhood memories or otherwise liminal or nostalgic aspects, and deep-rooted fears or past nightmares.
  • The state of the level depends heavily on the mind and thoughts of those who enter it.
  • Children under the age of 13 were more likely to find an escape in this level, but were also more likely to end up in a deadzone. Children ending up in uniform or otherwise normal areas was statistically almost half as likely to happen.
  • Children were more likely to exhibit violent behavior inside of this level than adults.
  • 60% of subjects who selected "Level 0" as their worst fear went to Level 0 after looking at the photograph.
  • A video recording has been found which seems to suggest a physical entry point to Level 13. However, the start of the video is dark and does not give any concrete information.
  • Escapees were asked to draw a rendition of the Level 13 photo. However, each attempted sketch ended up looking like a chaotic clump of intersecting lines. Most escapees admitted that they did not understand what they saw, and that it simply evoked emotion.
  • Attempting to look out into the void from inside of Level 13 overwhelms subject's minds with memories and emotions. Thus, it is unknown if this level is infinite or finite.
  • No entity attacks have been able to be properly described in this level, and entities seem to vary based on the form the level takes. Therefore, entities are undocumented. So far, we can infer that there is at least one entity that wields power tools and one which has claws and is potentially immune to bullets based on what audio we could get. Whether these entities are recurring or not remains to be seen.
  • Things that subjects missed the most seemed to be escapes from this level in most tests.

Notable Logs

YES, I'm doing the logs first. I'm always not motivated to do this so it's best to do it first, and I need the results of the logs to do the rest of the level. UPDATE: I have 1 more log to do, I'll finish it tomorrow.

Log #1: Subject 17 years of age. Volunteered to enter Level 13 as an experiment by other MEG members on the internet. Subject names replaced with M1, M2, and M3 to preserve anonymity. M3: Started recording. M2 will note what you say. We should do a few things first, then we'll send you the picture.

M1: Think M2 already sent it, I see something loading.

M2: Shit, misclick. Avert your eyes for a second, check that you have everything right.

M1: Too late, already in.

M3: Hopefully everything's fine. What do you see?

M1: As a general location, it looks less hostile than I was expecting. The lights are bright, the walls are drywall and a dark blue color. There are paintings on the wall that give off an eerie feeling, though. They don't look like much of anything. Just a few blots of color with faces drawn on. They seem to continue on for as long as this level lasts. Reminds me of a memory I have had for a long time, climbing a similar staircase. I forget what for. I'll go up and see if there's an exit.

M3: I'd advise staying clear of the paintings as much as possible. If you find something up there, don't go through yet.

M1: Alright. I'll start walking.

[GAP: 15 MINUTES)

M3: Found anything yet?

M1: No, I've been counting the flights. I'm 32 flights up with no difference. Should I continue?

M3: First we should see if it's infinite. Would you mind drilling a hole in one of the walls?

M1: Sure.

[GAP: 2 MINUTES]

M1: Strange...

M3: What's wrong?

M1: Doesn't seem to be either.

M3: What do you mean?

M1: There's no vacuum, and looking out of the drillhole I don't see an empty void... It's just memories overloading my mind. Music that I used to listen to, pieces of my past life, smells, tastes, I don't know what's happening. It doesn't just keep repeating, either.

M3: Interesting. I'd recommend stepping away from the drillhole, we have no idea if those memories are harmless or not. Your new imperative is finding a physical entrance or exit.

M1: I tried up, I'll begin descending now.

[GAP: 40 MINUTES]

M1: Starting to slow down, it's been at least a hundred flights down. No changes.

M3: Probably no physical exits if that's the case. Try noclipping through a painting?

M1: Alright, I'm-

M1: Wait, the lights are dimming. I'm going further down.

M1: Staircase changed. Seems to be made from cinderblock now. No more paintings, lights are dimmer. More of a brutalist theme.

M3: Was it a noclip or a procedural change?

M1: Not feeling the effects of a noclip, but the stairway behind me is now just more cinderblock. [GAP: 4 MINUTES]

M3: Attempt a noclip into the guardrail, if there is any.

M1: Tried it, almost injured myself.

M1: Fuck.

M3: What happened?

M1: Lights went out. Should I continue or hide?

M3: Hide.

M1: Alright, I'll try this corner.

[SILENCE FOR 12 MINUTES]

M3: M1? Are you okay?

M3: M1? We'll check back in in a few minutes.

M3: Shit man, guess M1's dead. What do we do?

M2: Keep trying every hour or so for the next day to make sure first of all. Then, we can write a page based on what we gathered and get every photo of 13 destroyed.

M3: What if that's not the only entrance, though? We need some way to gather survival information in case people start disappearing. M2: I think this is something we aren't equipped to handle. Let's just report it to the higher-ups and let them make the decision.

Log 2

Subjects M1-M8 (Ordered by appearance) are an entire colony of varying ages. All subjects have 1-2 months left to live due to Disease contamination in almond water sources, heavily armed this time around. Each subject was only given a line of communication with M9, and were muted most of the time except in emergencies or when manually unmuted. M9 is an operative. M9: 3... 2... 1... Sent.

M1: Alright, I'm in. Can't see a staircase anywhere, looks like my dentist as a kid. There's chairs and equipment, everything's kind of blurry. I can hear footsteps, should I investigate?

M9: Likely hostile entities, they probably have noticed you if you are at the point where you can hear their footsteps. Ambush predators if they aren't running yet. Proceed with caution, a light, and a gun.

M2: I apologize for interrupting, but my place is completely different. It reminds me of something I definitely never experienced, but has always been in my memories. A dream maybe? Anyway,things are quite nice here. There's a stone staircase up here which I climbed which lead to a little structure. I'm looking over, and it's a good view. There's a cliff leading down to a valley, and the sky only has a single cloud.

M9: Stay alert, and don't move until M1 has resolved this issue. You know how a seemingly good level turned out for the last one. M1, are you alright?

M1: I haven't found the source of the footsteps yet. They seem to be getting farther away, and the farther I walk the more dizzy I feel. I'm making a decision here, and staying in the room with the chairs for now.

M3: NOTIMETOTALKI'MINAFORESTANDTHERE'SSOMETHINGAFTERMEANDIHAVENOTIMETODESCRIBE

M9: Try shooting it? M4, what's your situation?

M2: Permission to move? A bird just landed and told me that it's getting late and home is up there.

M9: Maintain your position. Only move if you see the sun begin to set. M4, sorry for the inconvenience. Describe your situation?

M4: Alright. So, this place is quite ominous. It seems as though it is underwater, yet it obviously isn't. It's dark, covered in igneous rock, and almost entirely silent. Haven't spotted any entities yet, but I feel it's only a matter of time. Flashlight isn't working well here.

M9: Any caves? Those are usually exits.

M4: I'll keep a look out.

M9: Ok. M5, what's happening with you? Might need to cut you off.

M5: I'm literally in 27.

M9: How? Walk me through it.

M5: Well, looking at the photo took me to 0 and to test if it was real I tore the floor open.

M9: Putting aside the fact that what you just did would have put you in the void if it was fake, that's not what the photo has done ever.

M5: Don't know what to tell you, it's definitely real.

M9: Well, good luck getting back to 4.

M9: M3, are you still alive? No?

M9: Okay. M1, what's happening?

M1: [Faint noise of drilling]

M9: Are you dead too? Guess so.

M9: M2.

M2: Hey. So, I ended up going down. There are like - hot air balloons down here. Pretty nice. Not really much else here, I'm literally just walking on the sky itself.

M9: Ok, you're doing ok. M6? M6? Shit, is M6 dead too? M7, then.

M7: I'm going to need a lot of time to explain this. Is that okay?

M9: Yes.

M7: So, I ended up in an apartment building. I recognize it as the apartment that I used to live in before the no-clip. I looked around, and I found a few books that I used to read on the floor. Upstairs, was weird. Some kind of invisible entity was throwing tea kettles around, there were shadows in the shape of skulls on the wall, and I just left. Then, I went downstairs and left through the door to see if it was a physical exit. I ended up in Level Fun.

M9: LEVEL FUN?

M7: Yep, except there weren't any Partygoers here. The lights were actually off, it wasn't terrible. Not sure if it was even Level Fun. There were some pizzas on the table, and I ate them -

M9: YOU ATE THE HUMAN FLESH PIZZAS?

M7: I was hungry. Anyway, they didn't taste like human flesh, they tasted like grape juice. There was a door leading to an open area, and I went in. Anyway, then I was in a field of hay and this entity jumped out at me and started chasing me and there was a snake with a top hat and it was the most terrifying shit ever. Then, I fell and now I'm in some sort of underground tunnel with normal weather patterns, apparently. It's very misty.

M9: Keep walking, this could be infinite. Try to find how M5 did it. Assume M2 and M4 are fine, they haven't unmuted. M8?

M8: I'm standing in front of a massive tree right. I hear a guitar playing something, but it's too faint for me to make out. Everything's very dark,and there's tall grass surrounding me. Can't see anything, and I'm scared to check.

M9: Climb the tree and wait.

M9: Alright, M2? How are things going for you?

M2: Pretty well, honestly. Walked through the forest a bit, and a fog set in. I came out of it, and ended up on this extremely foggy suspension bridge. There's no cars on it,and there's a skull-shaped island down there - hang on, as I look at it it's glowing. I have to run.

M9: This is a disaster. M4?

M4: Haven't noticed much of a difference in the landscape, but there's music playing now. I see a light,I'll head for it.

M9: Alright, be careful. M2 saw a light and might be dead.

M4: Got it.

M8: I hear scratching at the bottom of the tree. I shot at it, but it isn't stopping. Flashlight won't stop flickering, I can't see anything.

M9: Climb higher up on the tree. This sounds stupid, but if you can enter the trunk that may be ideal.

M8: ENTER the trunk? I'll try.

M2: I don't know what just happened, but I'm alive. The bridge crumbled, I made it off, and got to a small island in the middle of the ocean. I knew that something was coming, but that I was safe. I'm on a similar beach now, seems to actually be 100. I'm going to try drowning myself to check. Wish me luck.

M9: Keep us updated. We'll assume you're dead if you don't respond in 10 minutes.

M2: Understood.

M9: M7, are you alive?

M7: Well, that snake with a top hat did not go away. It's bigger now, and frankly even more terrifying. It's been chasing me for a while, and these tunnels won't stop winding. Feels like a nightmare. It's faster, and always heads towards me, but I can hide when I hear it. Things have been... turbulent. Keep finding random bullshit on the ground, and I tripped and hurt my ankle. The winds are getting increasingly strong, and they want to push me towards the snake. I have a compulsion to keep going down, but I don't know what awaits me down there. Seems finite.

M9: I'd say going down is your only chance at this point, if it's an option. How long do you think you can hold out?

M7: Maybe an hour.

M9: M4. Are you approaching the light?

M4: Yes, but I'm apprehensive. As I approach, ironically, the area around me is becoming darker and darker. Against the light, I can see statues that are very ominous. I remember them, but I don't remember from where. The area around me except for a narrow path I'm walking on has become an empty void. I'm not sure if I can carry on, but I'm trying.

M9: Good luck is all I can say. M8, are you alive?

M8: [NO RESPONSE]

M9: Alright. M2?

M2: Yep, I'm in Level 0 and fine.

M9: Great. Now it's just M7 and M4.

M4: I can feel something pushing me. I'm going to fall- shit.

M9: Okay, M7? You're the last one left.

M7: The wind is howling loudly, not sure if you can hear it. I've found what appears to be a main tunnel network, and I'm descending. I can hear the snake again, 1 sec.

M9: I'll wait.

M7: Alright. The wind is starting to make it a little hard to walk, which along with my ankle is making things hard. I can feel a sense of finality, though.

M9: Continue descending. I will return shortly.

[GAP: 10 MINUTES]

M7: Holy shit.

M9: Back, what?

M7: So, the wind started blowing the mist everywhere and I couldn't see anything for a while. But now, it's insane. It's a massive flower.

M9: A flower?

M7: Yeah. The petals form like a staircase down to the center, and there's a glowing white light.

M9: Best of luck. Step into the light.

M7: No fucking clue where I am. Maybe a spaceship?

M9: Drill a hole.

M7: Alright, doing it.

M7: Looks like it's finite.

M9: Great. Thank you for this experiment, and best of luck. I'll take this information to a researching and writing team.

Summarized Logs

These logs have had their results summarized for brevity. Log 3 Goal of this experiment was to investigate the effects of fear on the level, and attempt to find some sort of consistency. M1: Fear of abandonment. Was in apartment with colony, left, came back, colony was gone. Heard scratching noises from basement, went upstairs to hide. Entity escaped basement, subject jumped off of fire escape. Ended up on street outside at night. Heard scratching noises from everywhere, then found corpses of colony members. Went other way, ended up in large field due to spatial distortion. Subject was presumably killed by entity.

M2: Fear of emptiness. Was on a similar empty street, when a vortex opened up in the ground and sucked them in. Ended up in the middle of an empty void, with an exceedingly steep staircase of ice (Described as 6 feet per step). Saw a flower growing in the ice, then slipped and fell unconscious. Subject is currently dying as of writing this. Subject is 9 years of age.

M3: Fear of arachnids. Was in a temperate forest during Autumn. The forest was relatively normal, save for the fact that there were spikes of bone growing from the earth. Subject climbed on top of a boulder to avoid stepping on the spikes, and the boulder became a mountain of a few thousand feet of elevation. After being forced to go down a few miles, subject set up camp and began looking for anomalous light. However,the mountain began moving. This revealed what was described as a "20 foot huntsman". Subject later died.

M4: Fear of failure. Climbed down some stairs of an office building, and was presented with a cliff. Climbed up the cliff successfully, but an entity was already there. An anomalous voice cast M4 into the void.

Log 4 Testing association of flowers with the light. Each subject was afraid of emptiness, but cited flowers as the #1 thing they missed from the frontrooms.

M1: Subject walked on top of a tree canopy, then looked down. Each tree was at least 800 feet tall. Subject slowly began to climb down, and found a tree with poppies growing out of the side of it. They were following the poppies when they slipped and died.

M2: Subject was standing upon a vast network of catwalks, pipes, and cranes that stretched down for miles. They climbed up to the top of a crane, managed to jump and catch onto the railing of a catwalk, pulled themselves up, entered an infinite skyscraper, then stepped out of a window when the darkness started encroaching. Subject returned to the network of catwalks, and began to see floating plants, soil, and other organic materials. While jumping between catwalks, subject fell and died.

Tests beyond this point have, from request by Dr. Brotman, been removed.

<Level 12|Level 13|Level 14>

后室楼层
0 - 99

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100 - 199

100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199

200 - 299

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300 - 399

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400 - 499

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500 - 599

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600 - 699

600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699

700 - 799

700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799

800 - 899

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900 - 999

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1000 - 1099

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1100 - 1199

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1200 - 1299

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1300 - 1399

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1400 - 1499

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1500 - 1599

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