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Survival Difficulty:Class 2

》Unsafe

》Secure

》Low Entity Count

Level 14 is the 15th level of the Backrooms.

Description

Level 14 is an abandoned 1800s military hospital currently in a deteriorated state because of aging. Contaminated water containing bodily fluids leaks from the pipes and pools on the floor; do not attempt to drink it. Nausea will follow if you do. The ceiling has degraded, and the walls can no longer support it. Chunks of rotten wood fall from the ceiling, scattered throughout the hospital halls. Be cautious when navigating, as a chunk from the ceiling can collapse and crush wanderers in debris. Most walls appear broken or vandalized with indecipherable graffiti. Walls with holes can effectively function as a small crawling space if necessary. Bones and decomposed human organs are frequently seen on the floor, but researchers cannot determine who they belonged to.

Ghosts resembling doctors, patients, and nurses appear frequently in this level, but they will pay no attention to wanderers. The transparency of their bodies makes them extremely difficult to see and gives them the ability to phase through wanderers. Doctors and nurses act like their Frontrooms counterparts; however, they do not appear to be excellent at their jobs, utilizing outdated 1800s technology and medicine to help patients. Be aware of the fact that despite being apparitions, they can operate tangible objects which can collide with wanderers, injuring them. Consider staying away if you see objects moving by themselves — there are likely ghosts nearby.

The ghosts' ability to effectively operate in this hospital means that they may randomly switch on or off lights, trigger fire alarms, and speak in old English — if you hear voices, they are more likely to be from a ghost and not a fellow wanderer.

Entities

Dr. Pollack

Unlike the other doctors, Dr. Pollack does not appear to be a ghost, but rather a deformed gray humanoid. He wears proper doctor attire and a stethoscope, with a name tag labelling him as Dr. Pollack. However, his right hand is replaced with a massive syringe filled with tranquilizer fluid while his left hand resembles a scalpel. This means that he is able to pose an actual threat to wanderers — upon seeing someone who doesn't look like a doctor, he will start giving chase, ordering the trespasser to stop disrupting the operation of this hospital. If he catches up to you, he will inject the tranquilizer into you and subsequently drag your body to the operating table, where he will harvest your organs for unknown purposes.

Colonies and Outposts

The Hospital Society

  • 12 doctors trapped in the Backrooms from 1940 to 2006, guiding wanderers to the exits.
  • They will give out free lab coats to wanderers who encounter them to avoid suspicion by Dr. Pollack.
  • They always have a first-aid kit on hand in case someone is harmed.

Entrances and Exits

Entrances

  • It can be accessed from Level -2 through a staircase.
  • Noclipping through a hospital bed in Level 442 will lead here.

Exits

  • To leave Level 14, you must follow some arrows on the floor pointing to the main hospital exit Exiting this way leads you back to Level -2.
  • Traveling too far into the hospital will lead you to Level 16.
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