Level 30 is comprised of a large edifice, with a series of interconnected indoor pools. The level contains two floors in total, accommodating five different pool areas, each named after dwarf planets. There used to be 8 stations, however, the absent ones were deemed as hazardous, as two of them were detected with high levels of cadmium, mercury, and lead present in the water, and the third one had an unknown entity. They were soon quarantined and protected by the M.E.G.Don't trust the intercom's suggestion to go there. It's a trap, still being investigated by authorities.
It is considerably hard to find another explorer at the level, as the facilities are very big. Apart from all the machines and systems operating in the pools, the complex itself is very quiet, with the silence only being interrupted by humans. Occasionally, Level 30 is preserved by M.E.G. Employees, as stated before. Eventually, if one of the pool systems stops operating correctly, they will be the first ones to do maintenance. The stations are in a stationary, never-changing order. They are divided by signs placed between them.
The building is surrounded by big windows, present in every single station, with the outside being a very foggy landscape, with the site seeming to be a forest. The second floor is smaller than the first, as it only accommodates the employees of the business. In total, the building has approximately 600 thousand square kilometers (~230 thousand square miles). One can go from one pool area to another by one of the multiple moving walkways located around the level. On the second floor, one may find authorized personnel-only doors, designated to the M.E.G. employees.
Ceres is known to be the most recognizable area on Level 30. In most of the cases, it's the station that one would noclip into after exiting a certain level. It is home to several waterslides and amenities. The stores present on the installation were abandoned a long time ago due to unhealthy conditions, and they were soon raided by the individuals of the level. Vending machines were present, until explorers managed to exploit the circuit.
As time passed, habitants of the area started unofficial restaurants, that were soon licensed by the M.E.G.. The organization supplies them with proper food and other supplies to maintain their business, while also creating another source of food for others who live in Level 30.
Nowadays, the facility shelters numerous minor and major outposts, settled by the adventurers of Level 30.
The Pluto Area is a thematic station. It was designed as a water park representing the ocean and its elements, such as fauna and flora. To complement the theme, mechanic statues of aquatic animals were placed there, suiting the topic of the area.
However, that event wasn't received so well by the individuals of the level, as it passed an eerie feeling, possibly by the “fear of the unknown”, or simply because they had other related phobias.
By this unfortunate event, the station is partially abandoned nowadays, serving the purpose more of an exposition to humans that pass by.
The Makemake Station doesn't follow the pool subject as the other areas. Makemake was designed to be a space that people could relax, explained by the saunas and jacuzzis around the settlement.
A big number of functioning restaurants can also be seen there. It is estimated to be the second most populated section on Level 30, falling behind Ceres. The installation also accommodates some colonies.
The Haumea Area isn't a station per se. Instead, it is a failed attempt of expanding the M.E.G offices in the first floor instead of the second floor.
Some years ago, the M.E.G employees of the level developed the plan to create new offices in the first floor, aiming to increase the security of the beings on Level 30, while also making the process faster. However, due to bad drainage layouts and a very extreme case of leakage in the area,
As time passed, the employees decided to improvise it as an "additional station", even if conditions there were very unstable. The entrance there isn't recommended, and the exit isn't guaranteed.
Eris is a place that was used as an experimental water park in the past. Early reports indicate that this station is supposed to look like a very confusing place to be. People didn't appreciate the concept of the area, and the settlement was considered as abandoned after a few years.
Nowadays, the place serves as an exhibition of the level. It also serves the purpose of being the subject of studies from builder colonies present in the Backrooms, as they try to discover how a such exquisite set of waterslides were installed so close from each other.
Underwater restaurants also take place there, where people could dine under a glass and acrylic tunnel, but it was also virtually abandoned. Soon after, the establishment was progressively invaded by individuals, trying to obtain the food that was left there.
Orcus and Sedna are two of the three sections that needed to be quarantined from the rest of the areas. The reason behind this was that, as mentioned before, the levels of mercury, lead, and cadmium in the water were very high.
Before the unfortunate incident, both areas were very populated, maintaining some secondary colonies that settled there a long time ago.
While Orcus was more designated to accommodate a big system of waterslides, Sedna was home to an artificial wave machine, designed to train surfers in their sport. After the environment was protected, the machine stopped functioning, and they don't plan to repair it soon, according to themselves.
The Quaoar Area was the single station to register cases of the Hydrolitis Plague(see more on the Entities heading). It is located in the most eastern part of the level, and was generally considered as a hard place to visit, as it demanded a lot of time to go there.
Before the incident, the station had its select group of people that generally visited the place to hang out, eventually forming an outpost there. After the Plague occurrence, they relocated to the Ceres area, forming the 'Pure as Water' colony. During the resettling, two of the explorers were infected by the Hydrolitis, unfortunately dying days after. M.E.G employees made tributes to the individuals in the middle of the level.
Recently, new specimens of an entity called Hairworms were found in parts of the pool by the M.E.G workers. It is unknown for how long it was present there.
Colonies and Outposts
Pure as Water
Located in the Ceres Station;
The group has around 185 associates;
Composed by friendly wanderers that chose to stay in the area;
They're mostly open for trades, and will accept new members.
The Good Life
Settled in the Makemake Area;
It is estimated that they have 95 members;
This outpost was created by a progressive 'migration' event from other areas;
They are always accepting new people.
Entities
There are currently two entities reported on Level 30: Facelings and two level-exclusive entities.
Facelings
Some specimens of Child Facelings can be seen outside the main building, banging on the windows, presumably wishing to enter the edifice. So far, as no definite entrance from outdoors has been reported, they won't cause harm to explorers. Most of them can be seen wearing proper swimwear to a pool, such as swimsuits and swim shorts.
Hydrolitis Plague
Hydrolitis Plague is a level-exclusive entity present on Level 30, that originated in the Quaoar Area a long time ago. It can be defined as bacteria, likely spread by contact with the toxic water present on the station. The general symptoms are fever, weakness, and headache.
It mainly targets the blood cells and tissue. In severe cases, it may cause internal bleeding, necrosis, pneumonia, thrombosis, coma, and death. The symptoms get progressively worse as the bacteria settles itself inside the body of the host. It can be transmitted by direct blood to blood contact or airborne transmission.
After the protection of the station where it was first detected, the disease was claimed as controlled. However, employees do not intend to reopen the area soon.
Entrances and Exits
Entrances
Entering one of the pools on Level 160 may lead adventurers here.
Noclipping underwater on Level 67 can transport explorers to Level 30.
Noclipping the transverse waves in the pools of Level -33 will take you here.
Exits
Entering an employees-only door in one of the abandoned stores may lead one to Level 4.
Noclipping through most of the pool floors can conduct an explorer to Level 151.
Noclipping through a bookshelf in Pool Makemake will send you to Level 33.
Entering the outflow of one of the pools will lead one to Level 84.