Level 5 L is the 6th level of the Leftrooms
Photo of the lobby in Level 5 L.
目錄
Description
Level 5 L is believed to be an infinite motel building with many different halls and rooms. Despite this level being very random, every traveler enters through the same "Lobby" which is a small room with a TV, one desk, and two exits. The desk has often been reported to hold Almond Water and rarely Neon Water for every new traveler that enters the level.
The main lobby in Level 5 L is small and has architecture similar to that of 1980, but the room seems to be trashed and the wallpaper is peeling off. There is also a lamp that cant be turned on and a chair in the right corner. The two exits out of the lobby that lead to the rest of the level, which is random and unpredictable. In every room, the walls are falling apart and random debris can be found on the floor. The TVs found throughout the level can be seen turned on and will only play static, looking at this static for long periods of time can cause memory loss, so it is recommended to avoid any online TVs.
Reported level glitches include hallways changing in front of peoples eyes, and rooms constantly changing size, it is unknown how this happens.
Ballroom Music
There have been many reports of a faint sound of music, much like the music found on Level 5 but more distorted, coming from somewhere in the level. Wanderers first hear the music after leaving the lobby. The music in this stage is said to be slow and somewhat calming, but over time it will get louder and louder causing symptoms such as:
- The urge to seek out where the music is coming from
- Hallucinations
- Memory loss
- Loosing track of time
Because of this, it is recommended to leave the level as soon as possible by finding the source of this music, turning it off will take you to Level 6 L.
Resources
Almond Water, Neon Water, Computers, and useful scraps can be found on this level.
Entities
Hounds, and Clumps are the only entities found on Level 5 L. But, hounds will mysteriously team up to hunt out the wanderer in this level. Hallucinations are also reported to lead you closer to hordes of Hounds.
Discovery
The discovery of Level 5 L is documented by an unknown traveler before the Leftrooms were properly explored. The tape of their discovery is shown below.
> OPEN FILE:RIGHTROOMS_LOGS_LVL5 | <START LOG 11>
Unknown - ANOTHER DULLER? I have to get out of here, I just want to leave... Footsteps turn into running Unknown - WOAH- OH Loud crashing sounds are heard faintly. It is believed the wanderer entered Level 5 of the Leftrooms at this point in the voice recording. [7:20 AM] Unknown - Where... am I? What is this place... This looks like another level, the walls are dirty, there's a tv, a desk of some sort... Unknown - Almond Water! Just what I needed thank god... There is a pause in the audio. Unknown - Right, time to assess, I hear music coming from behind this wall, and there are two doors in this smallish room, kind of looks like a bedroom to be honest. Another pause is recorded. Unknown - What am I doing here, for all I know I've never heard of any of these levels, I guess I'll just find an exit as soon as possible, this music gives me the chills... I just walked through the door on the right, this place looks like a Motel, with the rooms and everything! I know one when I see one. Long pause in the recording for around 15 minutes, but footsteps and the faint song in the level is audible. [7:39 AM] Unknown - I don't feel so good, why is the music so... loud? Unknown - Why am I here? WHY?! I must be so close to that music, if I could just turn that off. It's been hours! Unknown - Wait... It's only 7:40? WHAT? That's impossible... No, I've been here for way longer, I don't... I... No... Rustling sounds, and running is heard in the background. Eventually, a smashing sound is heard and the recording goes static <END LOG> |
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This tape recording was found on the ground deep in the level, it was smashed and heavily damaged. Fate of the author is unknown.
Colonies and Outposts
Due to the nature of this level, colonies and outposts are impossible.
Entrances and Exits
Entrances
- Following green exit signs in Level 4 L will lead you here
- Opening a door with a green exit sign in Level 5 R will lead to the main lobby.
- Following a certain walking pattern in Level 1 L will lead to a white door, opening it has a chance of leading here.
Exits
There is only one known way to exit Level 5 L.
- Finding the source of the music and turning the radio off will instantly put you to sleep, you will either wake up in Level 6 L or rarely, Level 5 R.