White Specters - White Specters are Very Dangerous but Common Entities and are the only Entities during the night that are Visible without a Flashlight. They are close resemblances to White tigers and Polar bears through the eyes of a Night-Vision camera. they can run at over 50m/s (164ft/s) and have the Bite force to crush the human skull with no effort.
Corrupted Fog - The Corrupted fog appears to be a large mass of dark Fog that lingers around the entrances Level 64. It does seem to be a Entity and not just fog. From a camcorder dropped by someone Unknown, it is shown that in the center of the fog seems to be a large ball of black mass that has tentacles which reach out and kill victims. The Corrupted Fogs surround the Entrances of Level 64 which makes the Beginning of someones time there much harder as the fog can range from 1m (3ft) in size, to 100m (328ft) - They are quite slow as they can only move at around 3m/s (10ft/s) so it is quite easy to run away if not already inside of one from the moment of entering the Level. - Has a 21 chance to be in a glitched version of Level Space.
Mystic Tentacle - The Mystic Tentacle is a large entity which Sprouts Extremely large, sharp and rough spike like tentacles from the ground at High speeds. They are quite common but can be spotted if one is about to spike from underneath as the shallow water below the target area turn black and starts to ripple. They can Be seen during the day quite rarely but do not pose much of a threat as the spiking appears to be random and not targeted like during the Night.
The Behemoth - It is an Extra-Ordinarily Large Entity Possibly over 1 Million Miles Away to over 5 million miles away. it appears to be an adult male Mammoth. It is about the size of the nail of the thumb held at arms Reach in the Horizon. And being from 1-5 million it is a very, very large entity. it is unclear if it is Aggressive or not as noone has ever traveled close enough to the Creatures. (32 Spotted in total)
Only 5 Have been Cataloged but there appear to be a few more which have not been seen enough to classify as an entirely other Entity
Colonies and Outposts
There are 5 Known Colonies in Level 64 all of which are on The Mountains of Level 64, The Colonies are Categorized with the Code names Omega to refer to the Southern Mountains, and Gamma to refer to the Northern Mountains... The additional Letter refers to the mountain and Colony itself:
1. colony "Omega-A" - Population: 53 - The Original Colony - Open Trading with all Outposts and Colonies
2. colony "Omega-B" - Population: 21 - Trades with all Omegas
3. colony "Omega-C" - Population: 8 - Only Trades with Omega-B and -A, Gamma-A
4. colony "Gamma-A" - Population: 37 - No Trading with Omega -B
5. colony "Gamma-B" - Population: 9 - All Trading
and there are only 2 Outposts at the feet of 2 different Mountains.
1. Outpost "Alpha-A" - Population: 21-31 - All Trading
2. Outpost "Alpha-B" - Population: 12-22 - Trades with all but not Gamma-B
Entrances and Exits
Entrances
There are 2 main Entrances of Level 64, one of which is Accessed through Level 63
The Second Entrance can be found in Level 1 and Level -64 and both have Extremely small chances to bring you to Level 64. Mainly it will just Restart the Room you are Currently in.
Exits
There are 2 Main Exits in Level 64, One of Which is a Pattern of random Holes in the Ground of any location, the Holes are areas where a Person can Noclip through the Ground just by walking on it. These are often found Randomly but can be spotted from the Very slight Pinky aura to the water near the exit. these would be very hard to spot as the water has such strong reflections of the often pretty Sky
The second Exit can be found on any wall in the Mountains, it can be anywhere and stays open for about 5 minutes each time. The locations of these Exits are unclear and can, like the 1st exit, be anywhere. Being very unlucky may mean you could never get out as one never appears when you are near.